i commented on this in the ticket
EDIT: http://trac.alleg.net/ticket/228#comment:2
Allegiance Player AI
Last edited by Imago on Tue Aug 24, 2010 5:15 am, edited 1 time in total.

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
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AaronMoore
- Posts: 471
- Joined: Sun May 06, 2007 3:09 pm
- Location: Australia
Hehehe, for sure! If I was playing in a 3v3 expanded with bots to a 8v8, I would definitely not want to have to probeIron_Wolf wrote:QUOTE (Iron_Wolf @ Aug 24 2010, 01:03 PM) you might have to be careful, if you have task that an AI pilot would do (possible better than the average voob), then some players on the team might see that a AI player is on the team and think "oh an AI, well that means i don't have to probe anything, the AI will do that for me"
I'd want to drive the HTT/BBR or lead miner O ship with a hoard of bots on my wing
But it's a good point, perhaps only the commander should be able to order the bots, to avoid a player ordering a bot to probe possibly taking it away from another mission the comm ordered it on.
On the other hand: Human > Bot, so if a bot is avaliable/doing nothing, why not let the human have the bot probe if they don't want to?
ThanksVenCain wrote:QUOTE (VenCain @ Aug 24 2010, 02:48 PM) I remember doing pigs once. It's been way too long ago but I think you'd get a bot each time you issued the command to bring one in. I think I had to hack the server to accept the command. I also seem to recall sabretooth getting up in arms on IGN thinking we were doing something underhanded to stack stats (I was an FZer but this was when there were free AZ days) while we were playing around with them. Long, long time ago.
-VenCain
Thanks ImagoImago wrote:QUOTE (Imago @ Aug 24 2010, 03:15 PM) i commented on this in the ticket
I'll need to chat and run ideas past people like yourself.
Thanks!

Adaven wrote:QUOTE (Adaven @ Aug 21 2010, 12:02 AM) improving the AI would be a useful step towards better training missions or maybe even a single player 'mini' campaign. Humans v Humans will always be the main draw, but I think this couid be used to help lessen the learning curve and encourage more people to try the game.
+1
I have always thought a mini single player campaign, as opposed to the current training missions would be a better way to train newbs.




