nan2 adv/hvy scout

Tactical advice, How-to, Post-mortem, etc.
Xeretov
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Post by Xeretov »

RealPandemonium wrote:QUOTE (RealPandemonium @ Aug 6 2010, 04:37 AM) Xeretov laughs, posts popcorn, what have you, but it's just to conceal the sadness of not being able to delete in this forum.
Are you kidding?

I get to watch others flame Weylin and not have any responsibility to do anything about it! :P
Last edited by Xeretov on Fri Aug 06, 2010 8:58 am, edited 1 time in total.
RealPandemonium
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Post by RealPandemonium »

Surely you could make it even funnier with some stealth edits. :ninja:
Image IMO
Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
Raveen
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Post by Raveen »

Why bother?
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Spidey: Can't think of a reason I'd need to know anything
RealPandemonium
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Post by RealPandemonium »

I concede.
Image IMO
Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
Gandalf2
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Post by Gandalf2 »

Adv scout to garrison has been discussed before (many times), tis not a bad idea. Heavy scout is a LOT better than adv...

Adv scouts cost garr updgrade + adv scout ($17.5k ?)
Heavy scouts cost garr updgrade + adv scout + heavy scout ($25k ?)

Compare to, say, interceptors vs hvy interceptors
expansion + ints, circa £20k
expansion + ints + upgrade exp + hvy ints, circa £60k
(At work so I don't have ICE, feel free to correct my rough figures)

I'd argue the gulf between adv & hvy scouts is arguably bigger than between ints and hvy ints, so the price differential should be bigger too. This is neatly achieved by moving adv scouts to garrison. If people think it's too powerful to have adv scouts off-the-bat, then make it a requirement to have a techbase too (hey, this would be a slight nerf to bios too, which some people think it needs).

OFC I am biased as I love flying scouts but I think the argument has a good reasonable basis.

I don't think it has ever made it past "the committee" and thus not voted on tough.
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
notjarvis
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Post by notjarvis »

Gandalf2 wrote:QUOTE (Gandalf2 @ Aug 6 2010, 12:20 PM) Adv scout to garrison has been discussed before (many times), tis not a bad idea. Heavy scout is a LOT better than adv...

Adv scouts cost garr updgrade + adv scout ($17.5k ?)
Heavy scouts cost garr updgrade + adv scout + heavy scout ($25k ?)

Compare to, say, interceptors vs hvy interceptors
expansion + ints, circa £20k
expansion + ints + upgrade exp + hvy ints, circa £60k
(At work so I don't have ICE, feel free to correct my rough figures)

I'd argue the gulf between adv & hvy scouts is arguably bigger than between ints and hvy ints, so the price differential should be bigger too. This is neatly achieved by moving adv scouts to garrison. If people think it's too powerful to have adv scouts off-the-bat, then make it a requirement to have a techbase too (hey, this would be a slight nerf to bios too, which some people think it needs).

OFC I am biased as I love flying scouts but I think the argument has a good reasonable basis.

I don't think it has ever made it past "the committee" and thus not voted on tough.
I actually like this. Perhaps nerf the scan range of Adv. scouts a bit to stop it being considered OP in the garrison...

But no-one really complains about Bios Advanced scouts being available 10 minutes in (they complain about other stuff), so I can't see it being too much of an issue.
Last edited by notjarvis on Fri Aug 06, 2010 11:24 am, edited 1 time in total.
Mastametz
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Post by Mastametz »

I actually like the idea of adv scouts in garrison.

However, i think this would be a nerf to the effectiveness of tac, which isn't doing well as it is...
Last edited by Mastametz on Fri Aug 06, 2010 2:53 pm, edited 1 time in total.
There's a new sheriff in town.
Jimen
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Post by Jimen »

Elzam V. Branstein wrote:QUOTE (Elzam V. Branstein @ Aug 6 2010, 02:09 AM) blah blah blah
I don't understand why you're bringing up my commanding record in relation to a discussion about scouts? Oh, I know, it's because you wanna draw attention away from I'M A SCOUT WHORE, BITCH

QUOTE (notjarvis)But no-one really complains about Bios Advanced scouts being available 10 minutes in[/quote]
The major problem with early adv scouts is that their obscene scanrange is basically a big "$#@! you" to SFs. The reason nobody complains about Bios adv scouts is because going tac against Bios is a terrible idea even before the adv scouts come up.
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HSharp
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Post by HSharp »

Xeretov wrote:QUOTE (Xeretov @ Aug 6 2010, 09:34 AM) +=
:lol:

Edit: Used the wrong icon.
mea culpa. Must apologise to Jimen the reason was that randomly the only scout, adv scout and heavy scout I all checked were the Belters version which have higher sig, belter hvy scout sig being same as Giga's Lxy Scout. Curse you belters you have foiled me again!
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notjarvis
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Post by notjarvis »

Jimen wrote:QUOTE (Jimen @ Aug 6 2010, 05:57 PM) The major problem with early adv scouts is that their obscene scanrange is basically a big "$#@! you" to SFs. The reason nobody complains about Bios adv scouts is because going tac against Bios is a terrible idea even before the adv scouts come up.
Yeah. Probably fair comment. I still like the idea though - maybe with a nerf to the scan range of Adv. scouts to be somewhere in-betwen Regular and Heavy, to stop them being OP versus tac...
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