General Question on Modelling

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Orion
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Post by Orion »

Raveen wrote:QUOTE (Raveen @ Mar 30 2010, 08:59 AM) The likely answer is (although I can't be sure) that nobody currently has the knowledge to do this but there are some people capable of learning.
I wouldn't assume that... I know (speaking for myself) that I have worked with these sorts of effects, and I'm fairly sure KGJV has as well. The issue is complicated because there are a lot of different factors to consider.

Who has time
Who is willing
Who has the technical know-how to actually do it
Who has the necessary experience specifically with the Allegiance source.

When you add up all these factors, there aren't many people left.
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beeman
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Post by beeman »

Appreciate all the feedback. mp, orion, KG...I like the responses. Adaven...perhaps we could do a modelling/texture competition as madpeople suggested baby steps. I would need a proponent or 2 from the artwork guys to help formulate rules.
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"What if, star sailor, I were to come over your house and punch you in the $#@!ing face?!
Will that finally get you to shut the hell up?!?" -- neotoxin
MrChaos
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Post by MrChaos »

Hey

Fishy stumbled on this one by pure chance, and Im glad KGJV finally answered you. I had a similar idea and was willing to put up the equivalent of more then a years server fees and charges (past tense). I sent a pm to TE who waved me off the whole idea, so I simply asked him what would be the most productive way to spend the offered money.

Im urging you to go take a peek at the new landing page competition bruhaha and the responses of those who were doing the work. You'll note while everyone participating was reasonable cool about it; there was a lot of trolling, and some hurt feelings. Having multiple people work on the same efforts and tossing most of the work out doesn't seem to me to be a productive use of their time. I can also tell you being on the receiving end of having a significant amount of work @#(! canned, no matter the reason, discourages me from doing anything more to help.

Im not sure money is the right approach here, even though it would be a pleasant thank you.

Respectfully
MrChaos
Ssssh
Adaven
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Post by Adaven »

Yeah, I think the main goal of any contests needs to be to used as a tool to encourage more people to participate in our community. If anything, this thread has established that the limiting factor in development is manpower.

So whatever we do, we should also consider ways to attract entrants in the process and more importantly, to keep them. Thoughts of my own and from other's posts:

- It shouldn't be too hard to enter: Smaller projects are doable by more people, and less time investment means less hurt feelings for the losers.

- It shouldn't be too hard to enter: We need to streamline the submission process so that it's less "work" to actually enter. Separate forum/subforum's are just the start. If its a model/texture contest, we'd need a server so people can upload their work. I mentioned them earlier already, but Infinity Universe is a good example of structuring things to encourage community development.

- It shouldn't be too hard to enter!: Compile helpful resources - Examples of what's being looked for, Dev Tools, relevant tutorials/links, etc. Again, for a model/texture contest, gather all the MS concept art from the Arisman CD's and different places, screenshots, links to mdlView/Utility, .3ds/.obj versions of the original MS models, yada yada....

- Reduce burnout: Don't waste people's time. Reward as many people's efforts as possible. Try to keep entrants from duplicating each others' work, and find ways to use non-winning entries elsewhere in the game/community so that everyone get to feel like they are contributing.

- Keep the love going: have a regular schedule of events/contests. They all don't have to have prizes, just keep something always on the horizon so folks don't lose interest. Although it would be neat if the Admins could hand out a few hidernicks or forum goodies to winners of the small contests, or runner's up in the bigger ones.
Last edited by Adaven on Thu Apr 01, 2010 1:08 am, edited 1 time in total.
Orion
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Post by Orion »

Ada for dev ZL!

(You can program, right? :) )
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beeman
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Post by beeman »

MrChaos wrote:QUOTE (MrChaos @ Mar 31 2010, 07:27 AM) Hey

Fishy stumbled on this one by pure chance, and Im glad KGJV finally answered you. I had a similar idea and was willing to put up the equivalent of more then a years server fees and charges (past tense). I sent a pm to TE who waved me off the whole idea, so I simply asked him what would be the most productive way to spend the offered money.

Im urging you to go take a peek at the new landing page competition bruhaha and the responses of those who were doing the work. You'll note while everyone participating was reasonable cool about it; there was a lot of trolling, and some hurt feelings. Having multiple people work on the same efforts and tossing most of the work out doesn't seem to me to be a productive use of their time. I can also tell you being on the receiving end of having a significant amount of work @#(! canned, no matter the reason, discourages me from doing anything more to help.

Im not sure money is the right approach here, even though it would be a pleasant thank you.

Respectfully
MrChaos
I have given this some thought and agree 100%. This type of competition works in industry because:

1) The prizes are substantial (typically come close or exceed cost of effort - they often include a contract).
2) The participants are typically businesses which are motivated by profit

Neither is true in this case. I think my approach was all wrong. The BEST motivation comes from within. Winning a contest cannot touch the satisfaction one gets from saying, "I gonna do this" - then getting it done. I have learned a lot from this thread.
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"What if, star sailor, I were to come over your house and punch you in the $#@!ing face?!
Will that finally get you to shut the hell up?!?" -- neotoxin
fuzzylunkin1

Post by fuzzylunkin1 »

I'm sure if you throw $500 at Imago he'll do something.
madpeople
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Post by madpeople »

fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Apr 1 2010, 03:31 PM) I'm sure if you throw $500 at Imago he'll do something.
I'm sure if he gave $500 to anyone they would do something. I would probably buy a nice big monitor and make a dual monitor setup :cool:
Adaven
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Post by Adaven »

dual monitors are proven to increase productivity!
MrChaos
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Post by MrChaos »

In fact Fuzz-o-tine Imago told me to stuff it :lol:
Ssssh
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