Page 4 of 4

Posted: Sun Oct 25, 2009 11:34 pm
by Weylin
madpeople wrote:QUOTE (madpeople @ Oct 25 2009, 11:29 PM) When there is a shield up there is an additional oval hitbox generated by the code that represents the shield, it shrinks as the shield decreases, pay attention next time you shoot a shielded craft.
If I recall, this only goes into effect if you dismount, then re-mount the shields.

The reason that player carriers cannot receive ships trying to dock if they had previously unmounted shields.

If shields are left up from the start, it doesn't seem to occur.


Can anyone clarify this, I'm not totally certain, but I've tested it before.

Posted: Mon Oct 26, 2009 7:46 am
by Cortex
Wow, this is an abyss of obscure bugs that the majority of the community consider fair game, rofl. :lol:

Posted: Mon Oct 26, 2009 1:53 pm
by Gothmog
Adept wrote:QUOTE (Adept @ Oct 25 2009, 02:41 AM) Want to show me where the average player is supposed to find that our and at what stage Brood?

Anyway, I'll start working on this as my time permits. Maybe I'll even find some people to help me with it.
Wow, seriously... first I've heard of the ridiculousness... I knew they had issues but I never realized exactly how it worked seeing as I'm left out off the loop and don't browse the flames forums every goddamned day. Now I know to dip low in rix ships...
Spinoza wrote:QUOTE (Spinoza @ Oct 25 2009, 06:06 AM) :mad: :mad: :mad:

FFS WTF?!

You mean a ship with a full shield is an even bigger target and it's not mentioned anywhere?
The hitboxes are a bug sort of... the shield is a feature, it's really ridiculous that it's not mentioned in cadet or something.


BTW what do you mean by oval and how big is it?
Um... I knew there was a graphical effect but didn't realize the shield itself had a hitbox... good to know! Thanks again Madp! (spinny go shoot a miner and watch :)

Posted: Mon Oct 26, 2009 4:23 pm
by pkk
If you adjust hitboxes to models, you need to balance the whole game again.

For example PE weapons.
They get more cheesier than they are ATM with low lag and high lag (100+) players will suck even more.

Another one, Rix Fighter:
People love them flying, but will hate them fighting against with new smaller hitbox. PW weapons will do less damage than they do now, because more bullets will miss with adjusted hitbox.

Posted: Mon Oct 26, 2009 4:51 pm
by spideycw
I guess what some people don't understand is the following:
yes some hitboxes are "unfair" or whatever word you want to use
BUT
the game is currently balanced around those hitboxes.

A hitbox change for such things is something that could be considered but not at this time as we still have many other projects on the burner ahead of it.

Thankfully we have people in the community making such comments as the below - not seeming to understand that is is the fairest game we have currently until we have time to balance every single minute variable that goes into a hitbox adjustment across multiple factions/ships

QUOTE Wow, this is an abyss of obscure bugs that the majority of the community consider fair game, rofl.[/quote]

Adept your efforts are appreciated as well and while this is something that I wouldn't mind tackling for CC we have a fair few other projects to do first.