Luxy SF[Med]

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Psychosis
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Post by Psychosis »

1)
Xeretov wrote:QUOTE (Xeretov @ Aug 31 2009, 10:47 AM) Quoted and bolded for emphasis. I would like to see more answers to the question of why we should put them back in.
see 3, as well as vly's post, i think at this point you would have to come up with a very good reason NOT to put them in. or we leave you alone with duckwarrior

2)
Xeretov wrote:QUOTE (Xeretov @ Aug 31 2009, 10:47 AM) Also, do you think the Med Shield lxy should replace the current (infinite cloak) lxy, or be a separate ship (allowing you to choose between the two lxy SFs)? We could also blend the stats of both together a bit and just have one ship, but I feel that might end up being too overpowered.
um no, they were always a choice, sneaky sneaky, or big and tough. options you know

3)
Xeretov wrote:QUOTE (Xeretov @ Aug 31 2009, 10:47 AM) I think a good comparison to draw here is GT SFs when they get gauss. At that point flying with shields and missiles loaded along with gauss is more effective than just sniping with LRMs from 2K away. A MS lxy wouldn't have the sheer cheese power of gauss, but it would be a lot tougher and pretty much fill the same role.

:lol:
see, your starting to think of ways to use it already, now please help us get it implemented.
Xeretov
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Post by Xeretov »

Psychosis wrote:QUOTE (Psychosis @ Aug 31 2009, 12:27 PM) please help us get it implemented.
Don't get me wrong, I'd love to see these put in. I just want to make sure we do so for the right reasons.

I never got to fly MS lxys so thats why I'm asking for input.

Vly has raised some great points.
DasSmiter
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Post by DasSmiter »

I'm surprised to see that I haven't posted here yet.

Med shield SF's aren't necessary by any means, but they are a fun addition. I don't see why not to add them, as the reasons they were taken out have changed enough that we can safely just add them back in and not expect them to be super whore tech.

AFAIK they were taken out because the retarded Hunter 3 vs. Counter dodge chance combined with their survivability meant that you could literally take out a heavy int before it was able to even boost past you.
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Bard
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Post by Bard »

IIRC, the reason this was taken out had to do with Jimmy-esque cheese (not always from jimmy himself, mind you) and overpowering giga by playing to their economic strengths. They look like tac weaknesses on paper now, and pkk would have to double-check this in ICE for me or re-link the igc files from the pre-DN 2.6 era, (thanks to whichever one of you dug this up and thanks to PsycH for posting links -- disregard the stricken part) but Giga started taking easy wins because people started playing it again during the mastametz period and actually learned how it worked inside and out. It wasn't instinctual whoring like IC Exp is, but because so many games got dragged out for max tech and the longest possible whoring runs in that era, Giga seemed to have been deemed too powerful at the 2+ hour endgame and I think was nerfed as a reaction to that, and the tac nerf complaints, and the fact that you could dodge energy loss by not firing anything but missiles. I'm not certain about this, but it was "two weeks™" ago and there was a lot going on at once. To give those of you who weren't there perspective, this was back when you couldn't even get into a game without forwarding ports on your router.

Infinite cloak on a lxy med sf would be bad. The whole reason it doesn't matter enough to truly complain about on plain old lxy sf's is that you can probably kill them as soon as they pass a probenet. They're pretty wuss-tacular. With the addition of medium shield, I'd definitely agree that infinite cloak should not only be unlikely, even with powerups, but entirely impossible on lxy med sf's.

I'd also like to consider altering the yaw and pitch and roll of lxy med sf's if the mass doesn't prove to be enough. The recharge should be less than 90 as well, I think, but again, that'll need to be playtested.

What are the revisional core differences for medium shield between then and now? I know there was talk about screwing with it a year or two ago and I honestly don't know what came of it.

I'd say leave the ripcord cost and up the time, honestly. leave the armor class and leave the health, but lower the total time cloakable through regen -- it prevents them from being monster miner hunters abroad them because something is more likely to spot them, but makes them GREAT endgame defense, especially against other "gamewinning" tech.
spideycw wrote:QUOTE (spideycw @ Aug 31 2009, 10:16 AM) Weren't ms lxys removed because one squad was using them to whore another squad.

And no I'm not joking
You above all people should know that making this comment without providing referential names qualifes your post as "useless". It doesn't matter who it was for drama purposes, but it does matter if you're trying to make an actual point as opposed to a vague nod. If it's not water under the bridge, why mention it at all? If it is water under the bridge then it only serves to prove how silly the removal may or may not be in retrospect and should constitute nothing other than a bigger endoresement for re-addition since squads have changed so much in the meantime.

Vly brings up a really good point regarding countermeasures and boosters as well. "Balance" was looked at entirely differently in that particular era and has since been fixed in some ways and ruined in others. We didn't quite toss the baby out with the bathwater, but in response to Xeretov's question as to why, I'd say "why not try? If we can remove or tweak it in the CC then there's no reason not to give it a shot."
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Vlymoxyd
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Post by Vlymoxyd »

Imo, either you keep lux SFs as they are now or you bring back the old ones(Which are just standard ADV SFs with med shields). Hsving both would be too much imo.
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Psychosis
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Post by Psychosis »

there were 2 TYPES of luxies in the old DN, this was NEVER about changing the luxy sf, this was ALL about adding something back in for extra flavor.

how about we try it out? see what happens?
DasSmiter
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Post by DasSmiter »

I think unless spidey comes in here and pisses on the parade it'll be added in CC_07 at the latest :P
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spideycw
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Post by spideycw »

Bard wrote:QUOTE (Bard @ Sep 1 2009, 02:43 AM) You above all people should know that making this comment without providing referential names qualifes your post as "useless".
XT and the LWMS/SysXers
Last edited by spideycw on Wed Sep 02, 2009 4:17 am, edited 1 time in total.
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
spideycw
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Post by spideycw »

Lxy SF [MS]

Mass: 60
Energy: 2400
Recharge: 90
Signature: .5
Scale: 18.25
Max Thrust: 2160
Max Speed: 160
HP: 200
Turn Rates: .5236 (all)
Turn Torque: 78.54 (all)
Rip time: 15
Armor Class: Light
Shields: Medium Class Shields
Cost: 500
Carries 30 Missiles

p.s. no idea where the medium armor class came from. I do NOT remember them being like that at the start
Last edited by spideycw on Sat Sep 05, 2009 1:23 am, edited 1 time in total.
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
spideycw
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Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

This lxy sf I have posted above is MORE than fair.

Someone better have the word of god on their side to change me mind

Yarr
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
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