IIRC, the reason this was taken out had to do with Jimmy-esque cheese (not always from jimmy himself, mind you) and overpowering giga by playing to their economic strengths. They look like tac weaknesses on paper now, and pkk would have to double-check this in ICE for me or re-link the igc files from the pre-DN 2.6 era,
(thanks to whichever one of you dug this up and thanks to PsycH for posting links -- disregard the stricken part) but Giga started taking easy wins because people started playing it again during the mastametz period and actually learned how it worked inside and out. It wasn't instinctual whoring like IC Exp is, but because so many games got dragged out for max tech and the longest possible whoring runs in that era, Giga seemed to have been deemed too powerful at the 2+ hour endgame and I think was nerfed as a reaction to that,
and the tac nerf complaints,
and the fact that you could dodge energy loss by not firing anything but missiles. I'm not certain about this, but it was "two weeks™" ago and there was a lot going on at once. To give those of you who weren't there perspective, this was back when you couldn't even get into a game without forwarding ports on your router.
Infinite cloak on a lxy med sf would be bad. The whole reason it doesn't matter enough to truly complain about on plain old lxy sf's is that you can probably kill them as soon as they pass a probenet. They're pretty wuss-tacular. With the addition of medium shield, I'd definitely agree that infinite cloak should not only be unlikely, even with powerups, but entirely impossible on lxy med sf's.
I'd also like to consider altering the yaw and pitch and roll of lxy med sf's if the mass doesn't prove to be enough. The recharge should be less than 90 as well, I think, but again, that'll need to be playtested.
What are the revisional core differences for medium shield between then and now? I know there was talk about screwing with it a year or two ago and I honestly don't know what came of it.
I'd say leave the ripcord cost and up the time, honestly. leave the armor class and leave the health, but lower the total time cloakable through regen -- it prevents them from being monster miner hunters abroad them because something is more likely to spot them, but makes them GREAT endgame defense, especially against other "gamewinning" tech.
spideycw wrote:QUOTE (spideycw @ Aug 31 2009, 10:16 AM) Weren't ms lxys removed because one squad was using them to whore another squad.
And no I'm not joking
You above all people should know that making this comment without providing referential names qualifes your post as "useless". It doesn't matter who it was for drama purposes, but it does matter if you're trying to make an actual point as opposed to a vague nod. If it's not water under the bridge, why mention it at all? If it is water under the bridge then it only serves to prove how silly the removal may or may not be in retrospect and should constitute nothing other than a bigger endoresement for re-addition since squads have changed so much in the meantime.
Vly brings up a really good point regarding countermeasures and boosters as well. "Balance" was looked at entirely differently in that particular era and has since been fixed in some ways and ruined in others. We didn't quite toss the baby out with the bathwater, but in response to Xeretov's question as to why, I'd say "why not try? If we can remove or tweak it in the CC then there's no reason not to give it a shot."