Rix Stealth Fighters
I Xnanned today!

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
In which case I'm still right. Your average adv fig has 300 shield and 450 hull, and 36 mass as oppose to a heavy int's 20 mass. "Oh, but boosting ints are faster than" yeah just use heavy booster.Newbie wrote:QUOTE (Newbie @ Jul 25 2009, 02:17 PM) Not exactly since its more of using the human missile then the dumbfires. Since the regular bomber has 800 hull (spiking a heavy could be a different story) and the heavy interceptor has 750 hull (average faction has about 0.9 to 0.95ish hull while belts have 1.05 multiplier) so if the shields are down before the interceptor reaches the target of it's one way mission, it would theoretically succeed with just the one interceptor (the belt heavy has about 75% of the mass of a regular bomber IIRC). Of course this is assuming that the interceptor has room to accelerate (which won't happen directly at the aleph) and manages to hit. Then again if you have heavy interceptors and an eyed bomber that you have time to gather at the aleph for, relying on a low chance spike (against bomber pilots who know how to dodge) is a bit silly when you could send their whole bomb crew back in pods instead.
*sigh* people assume that because it's a "heavy" interceptor that means it has a lot of mass. Not true! They're the lightest ships available!

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
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Archangelus
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Did I really see this?? Please someone plz tell me I´m $#@!in blind!!!phoenix1 wrote:QUOTE (phoenix1 @ Jul 25 2009, 04:52 AM) Here's my point:
Spiking with mini3 ints has to do with having more spikers than nans.
Last edited by Archangelus on Sun Jul 26, 2009 4:56 am, edited 1 time in total.
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
It's true archy. You're talking to someone who's been running these numbers for months now, trying to figure out how "cheese" heavy scouts are. I could go dig out the numbers again if you like, but it takes 5 killer2 hitting at the same time to spike a bbr from full shields to dead, no matter what. 5 heavy ints will not always spike a bbr... not even a dreg bbr vs rix damage2 heavy ints. You *can* get enough nans on the bbr.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Actually if you look at your post, I am right.phoenix1 wrote:QUOTE (phoenix1 @ Jul 26 2009, 04:50 PM) In which case I'm still right. Your average adv fig has 300 shield and 450 hull, and 36 mass as oppose to a heavy int's 20 mass. "Oh, but boosting ints are faster than" yeah just use heavy booster.
*sigh* people assume that because it's a "heavy" interceptor that means it has a lot of mass. Not true! They're the lightest ships available!
QUOTE Spiking with mini3 ints has to do with having more spikers than nans[/quote]
I simply posted that spiking with mini3 ints has nothing to do with having more spikers than nans. I never mentioned a single thing about advanced fighters so why have you decided to bring them out?
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Archangelus
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Yeah then we shall all start to bomb against mini3 ints in pugs p1.
And just so you know... one mini3 ints have 152 damage per sec, while dumb3 has 168 per missile.
You know, ppl dont say it isnt advisable to bomb against mini3 ints outta from nowhere or coz they have $#@!in phear. Add to that the fact that I took your words like they were, this is compared interceptors and dumbfires only(no killbonus, or modifiers included). mini3 hvy ints arent the cheesiest bomb stoppers(and whoring tool) outta of nowhere.
PS: if you did run over the numbers, you should know a single hvy int can outnan a scout, wich means when bombing you need twice the number of nans against each hvy int. So please dont say to me, you need more ints than nans to spike a bbr.
And just so you know... one mini3 ints have 152 damage per sec, while dumb3 has 168 per missile.
You know, ppl dont say it isnt advisable to bomb against mini3 ints outta from nowhere or coz they have $#@!in phear. Add to that the fact that I took your words like they were, this is compared interceptors and dumbfires only(no killbonus, or modifiers included). mini3 hvy ints arent the cheesiest bomb stoppers(and whoring tool) outta of nowhere.
PS: if you did run over the numbers, you should know a single hvy int can outnan a scout, wich means when bombing you need twice the number of nans against each hvy int. So please dont say to me, you need more ints than nans to spike a bbr.
Last edited by Archangelus on Sun Jul 26, 2009 5:20 am, edited 1 time in total.
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
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RHINO_Mk_II
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Scouts tend to die quickly enough that cross-nanning can be difficult unless you're already trailing the run looking for scouts that take damage. But Belters fignans have excellent cross-nannage.Andon wrote:QUOTE (Andon @ Jul 26 2009, 10:34 AM) Also, how often do you see scouts actively cross-naning?
If you can choose to be decisive or correct, always choose decisive. Otherwise, this can happen to you:

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Archangelus
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First, you compared ints to dumb3 figs, now you compare killer2 and hvy ints???phoenix1 wrote:QUOTE (phoenix1 @ Jul 26 2009, 01:57 AM) It's true archy. You're talking to someone who's been running these numbers for months now, trying to figure out how "cheese" heavy scouts are. I could go dig out the numbers again if you like, but it takes 5 killer2 hitting at the same time to spike a bbr from full shields to dead, no matter what. 5 heavy ints will not always spike a bbr... not even a dreg bbr vs rix damage2 heavy ints. You *can* get enough nans on the bbr.
Thsi is getting waaaayyy too funny.
To bomb against 5 hvies with mini3(considering you arent downgrading techs) you need at least 7-8 nans(wich considering the average game sizes, is almost half of your team). And from own experience, its way more easier to organize 5 hvies to hit together a bbr(have you ever heard about those cool vcs "stay together, and go go go"???), then to make 5 killers2, hunters or whatever the hell you want,hit a bbr at the same time(now this is something that really needs coordination, and more than simple vcs). Thats why when exp u goes "attack bombers" and when tac ppl whine "STFN".
Last edited by Archangelus on Sun Jul 26, 2009 6:26 am, edited 1 time in total.
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.


