Lets assume (i am astrophysican i can do that), there would be economical modifier k(yield, research costs, capacity, speed) which describes the economy performance of a factiongirlyboy wrote:QUOTE (girlyboy @ Jun 3 2009, 12:51 AM) What evidence do you have that Rix are not balanced? On paper, they seem overpowered, but in practice, their ships and tech are hard to use properly, and they don't seem to win a disproportionate number of games. Not to mention that until faction win/loss stats are back up (which, it seems, might be a while) any discussions about factions needing overall nerfs will be based on guesswork and feelings (I mean, obviously some specific techs might still be argued to be unfair/"cheese," but arguing an entire faction is unbalanced is... kinda hard right now).
There's no specific evidence here that rix sbs are overpowered (though I think Adept's earlier idea about adding a station warning to the station pods is good), nor that rix tech cost is too low. Better get your Warnhammer, spidey!![]()
(low k poor, high k good)
Rix would have: 1k
dreg from 0.5265k
giga: 1.25k
belters: 0.48k
gt: 0.95k
tf: 2,5k
ic: 0.6375k
Bios: 2k
No big wonders in that table, nearly everyone expectet that. but now lets bring the research time into it
(low k poor, high k good)
Rix: 0,083333k
giga: 0,010416k
dreg: 0,008775k
tf: 0,008333k
ic: 0,0053125k
gt: 0,0079k
bios: 0,003333k
belters: 0,002
so as we can see is rix (if you just view the economical/research part), the best faction you can go, to balance that rix has low sig ships (cos there are no missiles), drones with a super aim, bases which are hard to cap. And i forgot The 0.9 Hull nerf for Rix, but who cares about that when you outtech the enemy anyway.
When i have time (currently very busy on observing the virgo cluster, for ram pressure stripping), i will recalculate it and expand that table for the other faction stats too.







