Posted: Tue Apr 28, 2009 11:25 am
Fighter/bombers are SY+sup.. at least you have to have SY enabled to get them. All things being equal, no faction going pure sup has a prayer of a chance against IC exp, which is funny since as I understand it, the techpathts are supposed be rock-paper-scissors (IE: tac is strong vs sup, sup is strong vs exp and exp is strong vs tac). As for taking away ripping miners, now THAT would be a nerf to make IC nigh unplayable. As it is now, an alert commander can do practially without miner d in early game, since there is no way a miner is going to die to a random assault before it rips.Dorjan wrote:QUOTE (Dorjan @ Apr 28 2009, 01:00 PM) I really am against this idea for one reason: You are taking away something from the game that is unique and already balanced with IC. Gigas bases are vuln to small arms fire and IC are against galvs, two big features that make the factions.
Either get rid of their ripping miners maybe as that was added to them (I could be wrong but hasn't IC ALWAYS had ungalvable bases?) if my assumptions are correct, the ripping miners are the more obvious "nerf" to IC.
Sup has fig/bs that aren't all that much more expensive than galvs to get (ofc galvs doesn't cost per ship..)
IC also has large doors making them weak to HTT runs. On Large maps going IC is suicide.
This will really throw IC out of balance and their costs / build times etc will all have to be adjusted.
I would be very happy if IC ops and teles take 2x the time to get galved in respect to other factions.. they would still die fast in large games though (but this is another story/problem)