The skill level was no different than it is now. You're talking cock.Gandalf2 wrote:QUOTE (Gandalf2 @ Feb 5 2009, 12:50 AM) Also the "grand old age of allegiance" had a MUCH lower average skill level than we have now (despite what some people would have you believe), cap wars abounded...
I have little knowledge of the FZ, but I can assure you that caps were no more prevelant in the AZ than they are now. I can't imagine that the Poverty Zone was any different to us.
Pico, Kummy and Snack and the rest of the old farts brigade currently play, I would guess, less than three hours per week each on average. When they were banging in the sort of hours that Sheff & grav are now, they were just as awesome as those dudes. There were also more average players like yourself, as well as poorer pilots like some others. The skill mix hasn't changed, the size of the games has.
Although the skill range is the same as it ever was, most people have never played Allegiance. We currently play some bastardised version of it. You can't sneak an HTT anywhere when there are 80 people trying to find something useful to do on a server. TP2 had a built in failure risk for a reason, to stop twenty bombers being guaranteed to rip into a sector. While I applaud apoch & the cc team for trying to balance in XRM & Fighter Bombers and other win button techs. I miss playing Allegiance where you didn't have the luxury of choosing what you were going to do every game, but HAD to be doing the right thing because there wasn't enough manpower to do everything.

