Page 4 of 5
Posted: Mon Jan 26, 2009 10:32 am
by fufi
Psychosis wrote:QUOTE (Psychosis @ Jan 26 2009, 04:20 AM) valiance, freighters are better at campbreaking then carriers! you put 5 of them through an aleph, followed by ANYTHING and it will survive transit
actually a freighter does sound interesting in formation in front of an bbr, but the only facts a freighter should be attacked is either lonely in adequate range, or its possible cargo of drone in placement
Posted: Mon Jan 26, 2009 11:30 am
by juckto
They can ram capships to make them go faster.
Posted: Mon Jan 26, 2009 5:10 pm
by Shizoku
I vote for a researchable add-on snowplough.
Posted: Tue Jan 27, 2009 7:32 pm
by Psychosis
do any of those really justify the full 1k price though?
add on something like
can probe/prox
or a researchable HYPERBOOSTER and you have a 1k ship
Posted: Tue Jan 27, 2009 7:37 pm
by Valiance
wasnt there some issue with hyperboosts with ramming miners or something...
Posted: Wed Jan 28, 2009 3:34 am
by Compellor
I'd like to point out that a freighter with a nan has a very viable, if expensive, method of defending itself, at least from a single fig/int: tower drones. A freighter's ability to drop drones is often viewed as a joke, but if that freighter can then nan its own drone, it can defend itself or a base against attackers, or add to the defensive firepower of a capital ship.
As to dropping mines and probes: if you're dropping them near one of your bases (say <5k), then it's a waste of money to use a slow, $1000 ship that might get killed, when you could just as easily send a scout or two out and do the same job at least as quickly. If you want to probe some distant sector, then sending a $1000 ship is almost certainly too risky. If you want to keep a distant aleph proxed, then you should have a nan along anyway, and said scout can do the dropping. None of this necessarily means that you shouldn't give them the ability to drop probes and prox, but it does make me think it won't make them much more worth buying then they are now.
I wonder if the freighter's ability to ram capships is under-used. I've not seen a lot of capships, but I don't think I've ever seen freighters used for ramming like that.
Posted: Wed Jan 28, 2009 3:58 am
by Lt_Duong_
I rammed a Htt with one, it was awesome.
Posted: Wed Jan 28, 2009 4:25 am
by fufi
This poll makes me think that we need a capital ship which can be manned by 12 gunners (matching the ammount of possible towers from possible output)
Posted: Wed Jan 28, 2009 6:55 am
by Psychosis
hell, just give me a nan on it and I'm happy
Posted: Wed Jan 28, 2009 4:10 pm
by Adept
Compellor wrote:QUOTE (Compellor @ Jan 28 2009, 05:34 AM) I wonder if the freighter's ability to ram capships is under-used. I've not seen a lot of capships, but I don't think I've ever seen freighters used for ramming like that.
I've seen it exactly once (in a Fleet Command game). Juckto pushing a missile frigate along, I seem to recall. A very clever trick.