Faction: Bio-Lumen
Now that's a kickass idea. And not very hard to do, since changing the neons is like changing the border color in Vista, but with more fuss. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />madpeople wrote:QUOTE (madpeople @ Aug 25 2008, 01:18 PM) both have good points, do blue as basic version, gold as upgraded version?
I'm definetly going to implement that. Only thing i am concerned about is RAM/V-RAM being chewed up, but i guess you can always change options in the Esc menu.
...
*some minutes later*...
PS: The above picture is an OP. (forgot to mention in the previous post... ah well.)
QUOTE i can model aswell....if u need help let me know.[/quote]
Thanks barri, but i think i got everything midly sorted out... However, if you need help with joints in milkshape for Arch Angel, ill be glad to help you out.
QUOTE That is amazing... those fig spines should cause more ram damage... I mean if I rammaed a ship w/ a spike... you get the picture?[/quote]
I think that's only possible with bigger stronger/heavier hulls. But i guess a core dev would know about that much more than me.
QUOTE Anyway the SY need a lot of work... Can you make it a giant tupe w/ spike things, maybe a couple of windows? It's just tooo much like the rix SY.[/quote]
What is this general rix sy identification? BL sy and Rix sy are totaly different. One has a purple brain and fatter legs. the other looks like a carcass with the ribs open. If the sy looked like any other sy in-game, it would be giggity's one. But ill think about it.
QUOTE Look at my model under art and in-game content... its pretty cool (lame.) `gu[/quote]
Its not too bad. But i'ld recommend drawing it before modelling it, it helps a lot. Also, a bad model with an excelent texture is most cases an excelent object. A good model with a bad texture is mostly a bad object. See what i mean?
Anyway:...
I took some screenshots of the combat simulation tutorial (with modded models) so you could see how they look in-game. If you want to do the same with your own models, i guess you are free to do it, but avoid replacing cvh's. You need to backup the originals and reput them if you want to play online. Play safe people.
PS: Can someone say why does a [1280 x 1024-548 KB .png] gets to be a [1048 x 768-2.3 MB .png?] Just talking about the MB size, not the resolutions. Ah well photobucket is very picky, but 2.2 MB's is quite astronomical and i was really pissed
. Dammit. Consider this a warning for dial-up/low connections.
Get off my miners dammit!
Supermacy behind a S.Fighter.
Oh, Hi!
C'mon, c'mon....Hurry up...
They are pursuing exp!
Heads-down!
Thanks barri, but i think i got everything midly sorted out... However, if you need help with joints in milkshape for Arch Angel, ill be glad to help you out.
QUOTE That is amazing... those fig spines should cause more ram damage... I mean if I rammaed a ship w/ a spike... you get the picture?[/quote]
I think that's only possible with bigger stronger/heavier hulls. But i guess a core dev would know about that much more than me.
QUOTE Anyway the SY need a lot of work... Can you make it a giant tupe w/ spike things, maybe a couple of windows? It's just tooo much like the rix SY.[/quote]
What is this general rix sy identification? BL sy and Rix sy are totaly different. One has a purple brain and fatter legs. the other looks like a carcass with the ribs open. If the sy looked like any other sy in-game, it would be giggity's one. But ill think about it.
QUOTE Look at my model under art and in-game content... its pretty cool (lame.) `gu[/quote]
Its not too bad. But i'ld recommend drawing it before modelling it, it helps a lot. Also, a bad model with an excelent texture is most cases an excelent object. A good model with a bad texture is mostly a bad object. See what i mean?
Anyway:...
I took some screenshots of the combat simulation tutorial (with modded models) so you could see how they look in-game. If you want to do the same with your own models, i guess you are free to do it, but avoid replacing cvh's. You need to backup the originals and reput them if you want to play online. Play safe people.
PS: Can someone say why does a [1280 x 1024-548 KB .png] gets to be a [1048 x 768-2.3 MB .png?] Just talking about the MB size, not the resolutions. Ah well photobucket is very picky, but 2.2 MB's is quite astronomical and i was really pissed
Get off my miners dammit!
Supermacy behind a S.Fighter.
Oh, Hi!
C'mon, c'mon....Hurry up...
They are pursuing exp!
Heads-down!
Last edited by Hockfire on Fri Oct 24, 2008 5:37 pm, edited 1 time in total.
It is the spiky things that make it look like a rix sy.... hold on ill use paint. This is a pathetic idea... if you have questions ask. If you wanna say it looks like crap, post somewhere else.
basicaly, the tube thing from op, and the spikey things from everything else... this is a 2second sketch thing.
basicaly, the tube thing from op, and the spikey things from everything else... this is a 2second sketch thing.
Last edited by zdude1994 on Wed Aug 27, 2008 8:02 pm, edited 1 time in total.




"South of the Alps and East of the Adriatic, paranoia is considered mental equilibrium..."

