QUOTE All GT techbase models are back in the core[/quote]
Sweet. Also, it's going to be pretty funny hearing the last year's worth of newbs going "wtf are these bases?!"
CC_02 Changelist
Last edited by juckto on Wed Jul 02, 2008 11:08 am, edited 1 time in total.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
-
CronoDroid
- Posts: 4606
- Joined: Sun Nov 06, 2005 8:00 am
- Contact:
CC Convict /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />CronoDroid wrote:QUOTE (CronoDroid @ Jul 2 2008, 04:22 PM) Nix
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
[url=http://pk.dras.us]
-
CronoDroid
- Posts: 4606
- Joined: Sun Nov 06, 2005 8:00 am
- Contact:
I was thinking of this very thing last time I looked here, and then got some brain freeze and forgot all about it.Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jul 1 2008, 11:30 PM) Oooh I just thought about something with gunships. What if.... the pilot was not allowed to have guns. He can fire all the missiles he wanted, but think about a modern day gunship: it's the weapons officer that does all the firing.
Gunships do remind me of those Vietnam era helicopters. Pilot has rocket pods, and there are two machine gunners at the doors. Just put on Ride of the Valkyries and let fly! The dual skycaps are horrible enough.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
-
aarmstrong
- Posts: 371
- Joined: Tue Jul 01, 2003 7:00 am
- Location: Midwest, USA
- Contact:
-
CronoDroid
- Posts: 4606
- Joined: Sun Nov 06, 2005 8:00 am
- Contact:
How come the change announcements are in this format? Is it in homage to how Noir used to announce changes to DN?
It's a bit confusing to read "gunshipcost 250(1)" seven times, and then have to worry about why aren't they increased for GT? (does GT not have gunships? I've honestly never noticed). Anyways, it's much easier to understand: "Gunship costs 250 credits each (was: 1 credit) (except for GT)".
All fighters (except figbombers and bios) have decreased in size by 10%. XRM costs 100 credits per rack (was: 0 credits). Gunships cost 250 credits each (was: 1 credit) (except for GT). SRM Seismic moved to starbase (was: adv tac) (except for Rix, which doesn't have Seismic). Enh, adv, lux fighter fuel increased 15% (except for TF, Bios, Belters). Belters enh fig fuel increased 30%. Dreg station hull and shield regen increased 10%. Observers removed.
Thanks for the work on the new CC!
It's a bit confusing to read "gunshipcost 250(1)" seven times, and then have to worry about why aren't they increased for GT? (does GT not have gunships? I've honestly never noticed). Anyways, it's much easier to understand: "Gunship costs 250 credits each (was: 1 credit) (except for GT)".
All fighters (except figbombers and bios) have decreased in size by 10%. XRM costs 100 credits per rack (was: 0 credits). Gunships cost 250 credits each (was: 1 credit) (except for GT). SRM Seismic moved to starbase (was: adv tac) (except for Rix, which doesn't have Seismic). Enh, adv, lux fighter fuel increased 15% (except for TF, Bios, Belters). Belters enh fig fuel increased 30%. Dreg station hull and shield regen increased 10%. Observers removed.
Thanks for the work on the new CC!
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented

