CC_02 Changelist

Development area for FreeAllegiance's Community Core.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
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Post by juckto »

QUOTE All GT techbase models are back in the core[/quote]
Sweet. Also, it's going to be pretty funny hearing the last year's worth of newbs going "wtf are these bases?!"
Last edited by juckto on Wed Jul 02, 2008 11:08 am, edited 1 time in total.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
CronoDroid
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Post by CronoDroid »

Very awesome Apoch. I'm sure now figs will be MUCH more effective against ints. However, Rix and Nix figs are already small and flat, so yeah...
Adam4
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Post by Adam4 »

CronoDroid wrote:QUOTE (CronoDroid @ Jul 2 2008, 04:22 PM) Nix
CC Convict /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
CronoDroid
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Post by CronoDroid »

Oops. Oh yeah.

Well, at least my point on the Trix stands.
Adept
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Post by Adept »

Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jul 1 2008, 11:30 PM) Oooh I just thought about something with gunships. What if.... the pilot was not allowed to have guns. He can fire all the missiles he wanted, but think about a modern day gunship: it's the weapons officer that does all the firing.
I was thinking of this very thing last time I looked here, and then got some brain freeze and forgot all about it.

Gunships do remind me of those Vietnam era helicopters. Pilot has rocket pods, and there are two machine gunners at the doors. Just put on Ride of the Valkyries and let fly! The dual skycaps are horrible enough.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
aarmstrong
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Post by aarmstrong »

Thanks for the excellent feedback guys. A lot of different views were expressed and carefully considered before the final release. Look for CC_02 on a server near you!
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Doing easily what others find difficult is talent; doing what is impossible for talent is genius. -Henri-Frederic Amiel
snufkin
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Post by snufkin »

QUOTE All GT techbase models are back in the core[/quote]

What does this mean?
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CronoDroid
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Post by CronoDroid »

Noir switched all the GT techbase models for the Research a while ago because some of them like the Exp had funny looking doors which made it hard to dock.
cashto
Posts: 3165
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Location: Seattle

Post by cashto »

How come the change announcements are in this format? Is it in homage to how Noir used to announce changes to DN?

It's a bit confusing to read "gunshipcost 250(1)" seven times, and then have to worry about why aren't they increased for GT? (does GT not have gunships? I've honestly never noticed). Anyways, it's much easier to understand: "Gunship costs 250 credits each (was: 1 credit) (except for GT)".
All fighters (except figbombers and bios) have decreased in size by 10%. XRM costs 100 credits per rack (was: 0 credits). Gunships cost 250 credits each (was: 1 credit) (except for GT). SRM Seismic moved to starbase (was: adv tac) (except for Rix, which doesn't have Seismic). Enh, adv, lux fighter fuel increased 15% (except for TF, Bios, Belters). Belters enh fig fuel increased 30%. Dreg station hull and shield regen increased 10%. Observers removed.
Thanks for the work on the new CC!
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
Grzegt
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Joined: Thu Oct 25, 2007 10:00 am
Location: Poland

Post by Grzegt »

apochboi wrote:QUOTE (apochboi @ Jun 29 2008, 02:47 PM) - Enh Fighter Fuel 11.5(10) [15% increase in fuel capacity]
- Adv Fighter Fuel 13.2(12) [15% increase in fuel capacity]
Going from 12 to 13.2 is 10% increase, not 15%. Looks like you did 15% perk to ench ftrs, but only 10% to Adv.
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