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Posted: Sun Nov 30, 2008 7:11 pm
by Dorjan
R5 issue. With alliance on you cannot lock onto enemies with missiles.

Posted: Sun Nov 30, 2008 9:52 pm
by FreeBeer
Myotis wrote:QUOTE (Myotis @ Nov 30 2008, 03:06 PM) Ok.. installed the Artwork files, and running normal resolutions 800x600 @60hz AtiRadeon600 XPsp2

I can make a game, I can even start up the game.. but after I launch, at the point it should change from the launch animation to the cockpit view it crashes. Allegiance exited with code: x5c9b035fed62d487

Had that problem, too. I resolved it by adding the additional artwork files (I, too, thought I had them, but obviously I was wrong.) file: R5beta_artworkdevfolder.zip

Posted: Mon Dec 01, 2008 12:19 am
by Dogbones
Dorjan wrote:QUOTE (Dorjan @ Nov 30 2008, 02:11 PM) R5 issue. With alliance on you cannot lock onto enemies with missiles.
Logic error found and fixed (pending testing). Thanks for finding this. Just shows people really have not been playing the beta much at all. KGJV and I have launched small 3 player games on our local servers and tested weapons fire and such but I guess we either never launched missiles or noticed the lock problem.

I will update the beta, hopefully this evening.

Dog

Posted: Mon Dec 01, 2008 1:03 am
by finnbryant
you're right about people not playing the beta :(
at the moment I can't play on windows and ive been logging onto the beta servers in ubuntu every few days hoping someone might be there, i've yet to find another player.

Posted: Mon Dec 01, 2008 11:03 am
by Dorjan
I'm arranging events to try to get the alliance code tested. It's going to be a big thing for events and so I think it's my duty to get it done!

Finn, i'll add you to the mail list for people to come to the events on beta :)

Posted: Mon Dec 01, 2008 11:37 pm
by Andon
My controller doesn't register with the beta.

It is an X-box controller connected to a USB hub (That has an X-box controller port) connected to the computer, and I am using xbcd (I can't find a version number for it).

The game pad works fine with R4, but it does not work with R5

Posted: Tue Dec 02, 2008 4:01 am
by Dogbones
That is very odd Andon because as far as I know only the graphics DirectX calls were modified, the other DirectX interfaces were not touched. I'll ask about this in the dev forum.

Posted: Tue Dec 02, 2008 5:18 am
by Andon
at first I thought that something had come loose (not entirely uncommon), so I didn't worry about it.

Today, though, right before I posted, I started a regular game, tried it and it worked, then went to a beta game and it didn't work. After that I went to a regular game again and it still worked there

Posted: Tue Dec 02, 2008 2:16 pm
by finnbryant
Thanks dorjan, i didn't even know such a list existed!

I'll look forward to the next one.

Posted: Mon Jan 05, 2009 4:29 am
by TurkeyXIII
parcival wrote:QUOTE (parcival @ Oct 12 2008, 08:12 AM) It still crushes (new R5) after some flying time with "Allegiance exited with code: x5c9b035fed62d487".
This with 08.11.22

NVIDIA GeForce 7600 GS
Various display settings and cores. I can't tie it to a specific event or anything either.