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Posted: Sun Nov 25, 2007 11:36 pm
by spideycw
*mamba /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Posted: Mon Nov 26, 2007 2:14 am
by Psychosis
I would include spidey in that list, just because as queen of the rants forum, mutinying or booting her results in win
Posted: Mon Dec 10, 2007 5:06 am
by ryjamsan
Wow Awesome stats Sgt-Baker. I assume that includes all active player over the 2 years?
But do you have a breakdown of players by month/week/day.
I m sure the most active days are sat/sun I saw 144 players online today. but what was the Total number that played during the 24hour period or over an entire week?
Posted: Mon Dec 10, 2007 5:10 am
by Sycrus
Thanks for that Baker. Wow, this community is really growing! /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Posted: Mon Dec 10, 2007 9:35 am
by Broodwich
Well, in my opinion, so many new players aren't retained because the game is simply too time intensive and complex. As for myself I was playing Homeworld and someone mentioned it to me, so i figured it was worth a shot. When i found out that i could dogfight in space i went wow! i Love space combat and flight sims, this sounds awesome. Of course there is much more to Allegiance than that as i soon found out, but in my case i WANTED to learn something like that. I like RTS and i like flight sims, so the two combined were awesome. That provided my drive to learn the game.
Vets can't get let down that they can't help everyone. Some people just aren't cut out to play this game, and just want to shoot @#(! down and play this like CS in space. Some people are just obnoxious or immature (or both). I have tried to get a friend of mine into this but he doesn't really like it, and it's because the game is so complex, that he is just overwhelemed by it. It's really hard to keep trying when you don't know how everything works, and you don't want to devote all the time to read the material. Most people who look for a free game just want somthing simple they can play when their bored of whatever they normally play, so allegiance turns them off.
Learning allegiance is like climbing a sheer cliff which gradually decreases, and to help get the noobs over that first part they need an easy way to quickly digest information. I think that if the @alleg people and CDT instructors made a basic movie that explains the basics of the game in less than five or ten minutes, we could help boost the noobs over the hardest part of the cliff. I was daunted by the reading material when i was first told to read it all, but i really wanted to learn the game, so i persisted. (btw i never acutally read ALL of it /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />)
I also think that an instructor being on the newb server constantly (it doesn't have to be the same person of course) would really help the new peeps to feel welcome and give them hope of actaully understanding this game eventually. The CDT program is genius, but it doesn't provide that first boost up that new players really need. I think the key to keeping new players is to give them a drive to learn how to play. I believe the key to giving them that drive is to show them that they WILL be able to learn everything eventually, and allow them a vision of the path with a guide (think of Dante's path). If vets volunteered to coach one noob so that they get to the CDT program, i think it would do wonders for retention.
Hope that makes sense
Posted: Mon Dec 10, 2007 12:55 pm
by Dangeruss
i've been playing now for nearly two months and have completed the cdt 1 training, which was excellent as far as it went and i am eagerly awaiting cdt2 to be completed so i can join, however i found that i read and reread the cdt lessons but still wasnt getting the point of the lesson whilst in the heat of the game and would have liked some training games games,which i guess would be a nightmare to organise, so how about a training server? like the newbie servers but without the level restriction where the emphasis would be training so vets could go and share some of thier valuable experience and hand hold people through a few games, coms could explain what they need and why they need it and vets could talk newbs through thier tasks, coms could also organise set pieces bomber runs, miner d etc anyway just a thought i know there are alot of nice people in this community who dont mind helping newbs who would put a bit of time in on a server like this where they had the time that you just don't get in a real game to explain in more detail and also where newbies feel they can ask questions without looking like newbs, so this has already gone on longer than i it meant to so what do you think?
Russ
Posted: Mon Dec 10, 2007 1:15 pm
by Gandalf2
Nice idea Dangeruss but there number of people in your position is too small, and spread out across different time zones, for it to effecitvely happen on a regular basis. However there are (I think) weekly @Cadet games organized. Sometimes they happen on a semi-spontaneous basis anyway.
QUOTE where newbies feel they can ask questions without looking like newbs[/quote]
This is one of the major points of the @Cadet course! You can ask whatever you want in the private cadet forum and no-one will laugh at you and will answer you properly. Thank goodness for this, I just had so many questions when I was a @Cadet.
PS Where in Wales are you from?
Posted: Mon Dec 10, 2007 1:41 pm
by MrChaos
That was a challenge Grimmie * sigh * not advice
It was to illustrate the point to the newcomer that giving advice while playing:
1. Tends to suck up your time
2. Usually is ignored
3. Sometimes hositility is the response
4. Occasionally you are thanked
5. Rarely does it bear fruit
Now I sometimes can be impatient and dont want to read pages of stuff just to give something new a whirl. I try to keep this in mind when I see someone with a zero asking things like wtf happened to the mouse control. I'll answer the basic question, one or two more after that depending om my mood and give them the standard bit. [ That was my advice ] A two can teach a zero how to cycle a weapon or what key to press to drop prox! I'm sure it won't "ruin" them in any way that even you Grimmie could object.
I was interested t0 hear from someone's experiences not already as jaded as say you.
MrChaos
Posted: Mon Dec 10, 2007 9:39 pm
by Sgt.Pepper
Broodwich wrote:QUOTE (Broodwich @ Dec 10 2007, 11:35 AM) I think that if the @alleg people and CDT instructors made a basic movie that explains the basics of the game in less than five or ten minutes, we could help boost the noobs over the hardest part of the cliff. I was daunted by the reading material when i was first told to read it all, but i really wanted to learn the game, so i persisted. (btw i never acutally read ALL of it /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />)
For that, /prod Lawson. Whatever happened to his project?
Posted: Tue Dec 11, 2007 1:50 am
by Psychosis
Sgt.Pepper wrote:QUOTE (Sgt.Pepper @ Dec 10 2007, 04:39 PM) For that, /prod Lawson. Whatever happened to his project?
its slow and time intensive, that being said, what happened to lawson?