Gunships vs (Enh/Adv)Fighters

Discussion / Announcement area for Dark Nebulae Core development.
Rand0m_Numb3r
Posts: 1338
Joined: Mon Apr 18, 2005 7:00 am
Location: Madison, Wisconsin

Post by Rand0m_Numb3r »

Meh

iirc noir said he would scale back the changes to sc 15% 40%

atm SC is 2x faster than it was with 1/2 the life
Beyond the clock tower.
deceit
Posts: 63
Joined: Tue Dec 21, 2004 8:00 am
Location: Fredericton, NB, Canada

Post by deceit »

Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Jul 23 2007, 06:24 PM) Meh

iirc noir said he would scale back the changes to sc 15% 40%

atm SC is 2x faster than it was with 1/2 the life
Im hoping that they arent nerfed so bad that they arent researched anymore... more options = more tactics = variety... one of the reasons i still play this game (and very much a main reason....)

DO NOT LET THIS SIDETRACK THIS THREAD - but im gonna go bitch about EXPANSION tech tree in another thread /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Narg
Posts: 474
Joined: Fri Dec 09, 2005 8:00 am
Location: Israel

Post by Narg »

I f you are going sup against gs you already made your mistake so deal with it by being more competant than the other team. Ints have no problem at all breaking a gs camp. If you are tac and know how to fly it should be easy enough with good base placement. And if you are sup you have bigger problems... like you aren't going to bomb against gs because they outrange you and can keep killing your nans quickly while you can't touch them. So this isn't the only tech that is overpowered against a certain tech (let's go giga sup against IC Exp). So with the exception of bios (which should have requirements for gs, because they will have gs before you have tech), you should have good enough tech to deal with them by the time they have wasted their cash on gs.
Death's hounds feared me
Terralthra
Posts: 1748
Joined: Fri Nov 18, 2005 8:00 am
Location: San Francisco, CA, USA

Post by Terralthra »

IB_ wrote:QUOTE (IB_ @ Jul 23 2007, 01:22 PM) TF weapons and Gauss?
Tkela's talking about the rules for weapon design of the original MS team. Noir chose to ignore/break some of those rules for his core.

(With the predicted results, for players with a moderate lag flying for TF. Gauss and EoR's tachyon cannon also suffer majorly from lag issues.)
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