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Posted: Mon Jun 04, 2007 12:58 am
by mcwarren4
At one point I believe there were 130+ actually playing on teams.

Posted: Mon Jun 04, 2007 2:51 am
by Paradigm2
I saw 79 v 80 in the lobby at one point.

Posted: Mon Jun 04, 2007 2:52 am
by blackrob
Yes, it was a lot of fun. Kinda different and very nice. Thanks Bacon and everyone who helped out and made it happen!

Posted: Mon Jun 04, 2007 4:13 am
by spideycw
I hope ozzy has a screenie of the 6 lxy crusiers in formation going to get slaughtered by the 6 battleships

Posted: Mon Jun 04, 2007 5:33 am
by Ozricosis
Nope. Only the scars. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Seriously though guys. Go talk about latency and post code and pingtime crap in the appropriate forum maybe? /bitch +1

Posted: Mon Jun 04, 2007 6:59 am
by Psychosis
wow, so many sectors, nice idea, but should have had more econ, and less battleships.

Posted: Mon Jun 04, 2007 7:36 am
by AaronMoore
Bacon wrote:QUOTE (Bacon @ Jun 4 2007, 12:48 AM) I would love to see some screenshots if anybody took them =)
I have a few at home, I'll post them tonight. I have us entering the sector in the Lxy Cruiser formation (from a turret POV) but it was over WAY too quickly I didnt see anything else until BOOM!

I have to say, that was the best game of Allegiance I have played, and I am glad that allegience in itself can handle such a huge map and so many players.

Spidey, you did a great job, making us turn to the offensive

spideycw: "my fingers hurt, too much clicking"
spideycw: "I am not bulding any more bases until you destroy something"
spideycw: "no more lxrys no more caps"
etc.
etc.


/mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

And it worked, Shiny had his team going after HAM's miners and HE, and some of us did solo runs in SBs

I guess it was too much for all the defenders in Battleships!

I'm sorry i missed the final nuke, i was setting up on a TP

I admit, there was an issue with not knowing how to get somewhere, with the connecting lines to small, and the arrow hidden under the sectors, but if some1 gave an order, INSERT and ur there.

I only heard the Sector overload alert 2 or 3 times, it is a good map very well spread out and lots of places for encounters.


Fantastic game!

Thanks Bacon and Tigereye for organising it!

/mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

Posted: Mon Jun 04, 2007 7:37 am
by Darkstrike
Well, I haven't got my tag after two logins, so I want at least nice and fun pictures of the event!

or it didn't happen

Posted: Mon Jun 04, 2007 12:12 pm
by peet
I liked the game. Almost felt sorry it ended so quickly with the cap ship formation /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> At one time 4 bases were blown at the same time, sever saw that before /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Posted: Mon Jun 04, 2007 12:50 pm
by mcwarren4
Next time something like this is attempted we either have to say no Giga or both sides should be Giga. Any other faction just doesn't stand a chance.