Ints - cut their fuel?

Discussion / Announcement area for Dark Nebulae Core development.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

superbob wrote:QUOTE (superbob @ May 28 2007, 06:44 AM) again grimm ur avatar is gay.....
stfu.

you are going to make everyone hate you in a very short time if you continue posting like this. this is a warning for your own good. if you don't stop... i so told you so

you have posted 27 posts in 12 hours, that's probably a record around here, and that's not a good thing btw. go play the game, leave the forums alone for a bit.

oh, and don't insult some of the most friendly people around here, thats a really bad way to make friends.
pkk
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Location: Germany, Munich

Post by pkk »

Bacon wrote:QUOTE (Bacon @ May 28 2007, 02:41 AM) Why do you have to turn this into an argument and an insult-fest, grimm? There is no reason to have personal attacks here. I'm just offering an idea to maybe balance EXP out a bit. I think anybody who's played more than 3 games in the past few months has noticed that EXP is used in almost every game.
Don't take everything personal, we're doing just the same like people did years ago, which complained about Alleg+. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

It's just funny to see, that DN will be (maybe) a "making everything the same"/"improve all ships you can't fly" core, too. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Gandalf2
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Location: W. Midlands, UK

Post by Gandalf2 »

What's the difference between IC hvy ints with MG3 on DN and GoD? We successfully bombed against them so DN ints should change to that.

Anyhow, end of the day, there are two facts.
1) People, on the whole, would like ints nerfed somewhat.
2) Noir won't change them.

So this thread is pointless.
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
Arkof
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Location: New Zealand

Post by Arkof »

Personally I'd rather see their sig doubled(tripled?) and their scan range halved.

But if we want to look at halving their fuel can one of the maths whizes work out how far say an IC hvy int travels on boost1 atm. And compare that to how far it travels with half the fuel?
Gappy
Posts: 461
Joined: Wed Nov 08, 2006 7:35 pm

Post by Gappy »

Arkof wrote:QUOTE (Arkof @ May 28 2007, 04:22 AM) Personally I'd rather see their sig doubled(tripled?) and their scan range halved.

But if we want to look at halving their fuel can one of the maths whizes work out how far say an IC hvy int travels on boost1 atm. And compare that to how far it travels with half the fuel?
Easy enough to test in game. Boost as far as you can with normal fuel racks, then do the same thing with only one rack, and reload the fuel every half a tank.
We've upped our standards. Up yours.
Jonan
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Post by Jonan »

Some of those ints seem to have pretty good cocpit visibility. Halving their scan range would make things even more confusing.

Fully upped ints with only fuel in cargo can pretty much boost right across the common maps and then some. Kill something in a fraction of a second with your gratis clip and PU ammo/fuel. Rinse, repeat. Too much fun and too powerful. Humble opinion.
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jgbaxter
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Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

erm

cut the fuel


/mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Vegeta
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Post by Vegeta »

I think U just need to learn to fly an INT.. ITZ only the NON int pilotz that Gripe about INTZ......I mean COME on.. Are all to play SPUNK.... INTZ are suppose to be az tough ass they are....I mean hell Even mad MAX drove an Interceptor...oh yeh HOW do U beat intz.. WELL U kill off their economy early sop they dont have a chance to do anything but defend the rest of the game.. NINNY'z U all sound LIke YUR becomin ninny'z while IM gone.....PLZ... DONt alter shipz.. I mean really.. faction balancing iz one thing.. BUT the shipz have remained the same for a long time.. ITZ what MS intended..
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Try Dungeonz and Dragonz online..itz Free
Drizzo
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Post by Drizzo »

I hate to point it out Veggie, but even Weed suggested this might be a good idea..
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Gappy
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Joined: Wed Nov 08, 2006 7:35 pm

Post by Gappy »

Vegeta wrote:QUOTE (Vegeta @ May 29 2007, 03:15 PM) ITZ what MS intended..
MS also intended for tp2 probes to randomly explode when ships ripped into them.
We've upped our standards. Up yours.
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