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Posted: Thu Apr 26, 2007 11:49 pm
by Adaven
It all really depends on how well your nan train works together. Too much time between rotations and your average won't be much better than one dedicated pusher. But yeah, if a late arriving nan is catching up at 150-180mps, it is definitely worth it to let them have that one ram at least.

On rare occasions when gunning, I almost wish people wouldn't ram so i could aim better.

Posted: Fri Apr 27, 2007 1:36 am
by batman
Adaven wrote:QUOTE (Adaven @ Apr 26 2007, 07:49 PM) It all really depends on how well your nan train works together. Too much time between rotations and your average won't be much better than one dedicated pusher. But yeah, if a late arriving nan is catching up at 150-180mps, it is definitely worth it to let them have that one ram at least.

On rare occasions when gunning, I almost wish people wouldn't ram so i could aim better.
Yeah, turreting with ram jerk is kind of tough some times -- but the ints are missing your bbr on those jerks, too. I wish nans would realize that when Friendly Fire is on -- they are probably better NOT ramming -- they can get in the way of turret fire.

Posted: Fri Apr 27, 2007 4:46 am
by Weedman
once you graduate from bomber ramming, you can proceed to htt ramming,

and finally the art of saving miners and cons from certain doom, or the "broken shovel" chop, taker your ship, turn it into the enemy ship, and ignite your belligerent hate onto his craft, if you can combine any level of blood alcohol, the lead indicator, and a steady aim all in one instance, you can make the enemy hudekai taste your brazenly delicious hull and bullet @#(!storm

Posted: Fri Apr 27, 2007 4:52 am
by Death3D
You should make that into haiku.

Posted: Fri Apr 27, 2007 5:03 am
by Camaro
giggle fatass HTT + Hvy int = super fast HTT

Posted: Fri Apr 27, 2007 5:27 am
by Death3D
/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Failed Giggle HTT run + Lux Ints Rip time too long = Get Dead Spinning.

Posted: Fri Apr 27, 2007 4:13 pm
by HSharp
batman wrote:QUOTE (batman @ Apr 27 2007, 02:36 AM) Yeah, turreting with ram jerk is kind of tough some times -- but the ints are missing your bbr on those jerks, too. I wish nans would realize that when Friendly Fire is on -- they are probably better NOT ramming -- they can get in the way of turret fire.
Its annoying when Friendly Fire is off and one nan is blocking your sight from an interceptor which is a murderin all the other nans and you cant FF Kill the jackass!!!.

Posted: Fri Apr 27, 2007 5:28 pm
by Lykourgos
Weedman speaks the poetry of love. /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />

Posted: Fri Apr 27, 2007 5:54 pm
by Barrager
Belter Hvy Bombers lb 2 and any rammer... lets jsut say that bomber can cross 4k very quickly!

Posted: Mon Apr 30, 2007 6:11 pm
by General_Freak
BlackViper wrote:QUOTE (BlackViper @ Apr 24 2007, 01:45 PM) Last, the bomber/htt who is getting rammed SHOULD be holding down the #8 key on his numpad. It allows you to carry your momemtum longer. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Today's tip courtesy of the Cadet program.
I can't believe I still don't do that.. /sad.gif" style="vertical-align:middle" emoid=":sad:" border="0" alt="sad.gif" />