It all really depends on how well your nan train works together. Too much time between rotations and your average won't be much better than one dedicated pusher. But yeah, if a late arriving nan is catching up at 150-180mps, it is definitely worth it to let them have that one ram at least.
On rare occasions when gunning, I almost wish people wouldn't ram so i could aim better.
Confused on Ramming
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Yeah, turreting with ram jerk is kind of tough some times -- but the ints are missing your bbr on those jerks, too. I wish nans would realize that when Friendly Fire is on -- they are probably better NOT ramming -- they can get in the way of turret fire.Adaven wrote:QUOTE (Adaven @ Apr 26 2007, 07:49 PM) It all really depends on how well your nan train works together. Too much time between rotations and your average won't be much better than one dedicated pusher. But yeah, if a late arriving nan is catching up at 150-180mps, it is definitely worth it to let them have that one ram at least.
On rare occasions when gunning, I almost wish people wouldn't ram so i could aim better.

Robin: "Gosh, Batman, this camel grass juice is great."
Batman: "Beware of strong stimulants, Robin."
once you graduate from bomber ramming, you can proceed to htt ramming,
and finally the art of saving miners and cons from certain doom, or the "broken shovel" chop, taker your ship, turn it into the enemy ship, and ignite your belligerent hate onto his craft, if you can combine any level of blood alcohol, the lead indicator, and a steady aim all in one instance, you can make the enemy hudekai taste your brazenly delicious hull and bullet @#(!storm
and finally the art of saving miners and cons from certain doom, or the "broken shovel" chop, taker your ship, turn it into the enemy ship, and ignite your belligerent hate onto his craft, if you can combine any level of blood alcohol, the lead indicator, and a steady aim all in one instance, you can make the enemy hudekai taste your brazenly delicious hull and bullet @#(!storm
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Its annoying when Friendly Fire is off and one nan is blocking your sight from an interceptor which is a murderin all the other nans and you cant FF Kill the jackass!!!.batman wrote:QUOTE (batman @ Apr 27 2007, 02:36 AM) Yeah, turreting with ram jerk is kind of tough some times -- but the ints are missing your bbr on those jerks, too. I wish nans would realize that when Friendly Fire is on -- they are probably better NOT ramming -- they can get in the way of turret fire.
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General_Freak
- Posts: 207
- Joined: Tue Mar 29, 2005 8:00 am
I can't believe I still don't do that.. /sad.gif" style="vertical-align:middle" emoid=":sad:" border="0" alt="sad.gif" />BlackViper wrote:QUOTE (BlackViper @ Apr 24 2007, 01:45 PM) Last, the bomber/htt who is getting rammed SHOULD be holding down the #8 key on his numpad. It allows you to carry your momemtum longer. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Today's tip courtesy of the Cadet program.







