door colours for the colour blind :)
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Terralthra
- Posts: 1748
- Joined: Fri Nov 18, 2005 8:00 am
- Location: San Francisco, CA, USA
actually the different patterning sounds good.
vertical stripes and horizontal stripes?
p.s. /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />
vertical stripes and horizontal stripes?
p.s. /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />
Last edited by madpeople on Thu Nov 16, 2006 11:30 am, edited 1 time in total.
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BlackViper
- Posts: 6993
- Joined: Thu Aug 07, 2003 7:00 am
- Location: Green Bay, WI
/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />BlackViper wrote:QUOTE (BlackViper @ Nov 16 2006, 01:20 PM) Or you could put a picture of Lima on the "entrance" /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
@terra.
No model fixing.. Cause its not simple.
Arrows pointing in the direction of the Fligth path.
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -

-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -

That won't work as the filename is part of the bmp.mdl file. If the bmp.mdl file is made and then renamed Alleg won't accept it.Zapper wrote:QUOTE (Zapper @ Nov 15 2006, 11:47 PM) Since the Textures are clientside ill make a Colour blind version of the textures I make.. U can then DL these version on the side since the Hirez prolly wont be on AU so i guess it wont matter... The textures will have an extra cb_*.mdl on the file so u have to rename/remove the extra cb_ from the file name.
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Terralthra
- Posts: 1748
- Joined: Fri Nov 18, 2005 8:00 am
- Location: San Francisco, CA, USA
while were at the re-working the models, can the dev team re-write the whole of allegiance from scratch to fix all the issues, make its .exe file 50% smaller, let it use a smaller image file type for textures nativly and let it run on all platforms.
far superios eh...
so... whos going to do it?
far superios isnt better if it doesnt get done compared to something that will get done
far superios eh...
so... whos going to do it?
far superios isnt better if it doesnt get done compared to something that will get done
Last edited by madpeople on Thu Nov 16, 2006 6:35 pm, edited 1 time in total.
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Terralthra
- Posts: 1748
- Joined: Fri Nov 18, 2005 8:00 am
- Location: San Francisco, CA, USA
I defer to your knowledge and experience in suggesting things, but not putting in time and energy to implement them.madpeople wrote:QUOTE (madpeople @ Nov 17 2006, 04:34 AM) while were at the re-working the models, can the dev team re-write the whole of allegiance from scratch to fix all the issues, make its .exe file 50% smaller, let it use a smaller image file type for textures nativly and let it run on all platforms.
far superios eh...
so... whos going to do it?
far superios isnt better if it doesnt get done compared to something that will get done
/mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Last edited by Terralthra on Thu Nov 16, 2006 7:29 pm, edited 1 time in total.
Ill add the cb_ after i have converted them /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />Raveen wrote:QUOTE (Raveen @ Nov 16 2006, 05:46 PM) That won't work as the filename is part of the bmp.mdl file. If the bmp.mdl file is made and then renamed Alleg won't accept it.
@Terra and Madp
If u try to remodel u will end up with:
1. possible error in polys
2. New remapping of the textures. The current tex's are pretty cramped but not impossible.
3. New textures for DN Dreg Bases(they use Bios and Giga base models) Or new Core's for Pook, Grimm, Harkwood, etc...
At the time being the mapping on several model's are already bugged(bad mapping, but they work)..
But sure, its a good thing so be my guest, but plz step lightly...
Zap
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -

-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -





