door colours for the colour blind :)

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
bahdohday
Posts: 73
Joined: Tue Mar 28, 2006 8:00 am
Location: London, UK

Post by bahdohday »

Just one small suggestion, so as not to leave out people with other kinds of colour-blindness, perhaps you'd like to make the pattern different on the two doors, like flip one of the textures so that the stripes go the opposite way. That would provide another visual cue for maximum differentiation.
Terralthra
Posts: 1748
Joined: Fri Nov 18, 2005 8:00 am
Location: San Francisco, CA, USA

Post by Terralthra »

The best idea I've been able to come up with is to modify the models proper to conform to Gigacorp base red/green door standards: red doors are tubes, green doors are boxes.

Simple and intuitive.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

actually the different patterning sounds good.

vertical stripes and horizontal stripes?

p.s. /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />
Last edited by madpeople on Thu Nov 16, 2006 11:30 am, edited 1 time in total.
BlackViper
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Joined: Thu Aug 07, 2003 7:00 am
Location: Green Bay, WI

Post by BlackViper »

Or you could put a picture of Lima on the "entrance" /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Always in the Shadows...
Zapper
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Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

BlackViper wrote:QUOTE (BlackViper @ Nov 16 2006, 01:20 PM) Or you could put a picture of Lima on the "entrance" /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

@terra.
No model fixing.. Cause its not simple.

Arrows pointing in the direction of the Fligth path.
Life suck's and then u play Alleg.
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Raveen
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Location: Birmingham, UK
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Post by Raveen »

Zapper wrote:QUOTE (Zapper @ Nov 15 2006, 11:47 PM) Since the Textures are clientside ill make a Colour blind version of the textures I make.. U can then DL these version on the side since the Hirez prolly wont be on AU so i guess it wont matter... The textures will have an extra cb_*.mdl on the file so u have to rename/remove the extra cb_ from the file name.
That won't work as the filename is part of the bmp.mdl file. If the bmp.mdl file is made and then renamed Alleg won't accept it.
ImageImage
Spidey: Can't think of a reason I'd need to know anything
Terralthra
Posts: 1748
Joined: Fri Nov 18, 2005 8:00 am
Location: San Francisco, CA, USA

Post by Terralthra »

Zapper wrote:QUOTE (Zapper @ Nov 16 2006, 10:52 PM) /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

@terra.
No model fixing.. Cause its not simple.

Arrows pointing in the direction of the Fligth path.
Difficult, but far superior is still better?
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

while were at the re-working the models, can the dev team re-write the whole of allegiance from scratch to fix all the issues, make its .exe file 50% smaller, let it use a smaller image file type for textures nativly and let it run on all platforms.

far superios eh...

so... whos going to do it?

far superios isnt better if it doesnt get done compared to something that will get done
Last edited by madpeople on Thu Nov 16, 2006 6:35 pm, edited 1 time in total.
Terralthra
Posts: 1748
Joined: Fri Nov 18, 2005 8:00 am
Location: San Francisco, CA, USA

Post by Terralthra »

madpeople wrote:QUOTE (madpeople @ Nov 17 2006, 04:34 AM) while were at the re-working the models, can the dev team re-write the whole of allegiance from scratch to fix all the issues, make its .exe file 50% smaller, let it use a smaller image file type for textures nativly and let it run on all platforms.

far superios eh...

so... whos going to do it?

far superios isnt better if it doesnt get done compared to something that will get done
I defer to your knowledge and experience in suggesting things, but not putting in time and energy to implement them.

/mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Last edited by Terralthra on Thu Nov 16, 2006 7:29 pm, edited 1 time in total.
Zapper
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Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Raveen wrote:QUOTE (Raveen @ Nov 16 2006, 05:46 PM) That won't work as the filename is part of the bmp.mdl file. If the bmp.mdl file is made and then renamed Alleg won't accept it.
Ill add the cb_ after i have converted them /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

@Terra and Madp
If u try to remodel u will end up with:
1. possible error in polys
2. New remapping of the textures. The current tex's are pretty cramped but not impossible.
3. New textures for DN Dreg Bases(they use Bios and Giga base models) Or new Core's for Pook, Grimm, Harkwood, etc...

At the time being the mapping on several model's are already bugged(bad mapping, but they work)..

But sure, its a good thing so be my guest, but plz step lightly...

Zap
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
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