Official Proposal by Supreme Ruler Bacon:
-
takingarms1
- Posts: 3052
- Joined: Fri Feb 20, 2004 8:00 am
$#@!ing awesome pook. Stickie this thread!! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
- - - -
- - - -
Here's my take on ELO
Why the $#@! is it public? If ELO were completely private (no leaderboard either; the only way youd know it exists is through the autobalance button), then there would be no more stacking or bitching.
ELO ranks being public serves only 1 purpose: making sure that ELO might work. ie, with ELO ranks public, if we see culmi running around with an (8), then we can quickly throw ELO out the window. But we could just as well do this with ELO private, and maybe tiger keeping an eye on his personal private leaderboard to make sure that ELO seems relatively good.
If people cant see their elo, they wont bitch or stack (or at least, wont stack more than if there werent any stats).
ELO is not a stats system, its a balance system. There is no reason to make it public.
If we want stats, we should make them based on the game's stats. This is not what ELO is, nor is it what it should be.
Why the $#@! is it public? If ELO were completely private (no leaderboard either; the only way youd know it exists is through the autobalance button), then there would be no more stacking or bitching.
ELO ranks being public serves only 1 purpose: making sure that ELO might work. ie, with ELO ranks public, if we see culmi running around with an (8), then we can quickly throw ELO out the window. But we could just as well do this with ELO private, and maybe tiger keeping an eye on his personal private leaderboard to make sure that ELO seems relatively good.
If people cant see their elo, they wont bitch or stack (or at least, wont stack more than if there werent any stats).
ELO is not a stats system, its a balance system. There is no reason to make it public.
If we want stats, we should make them based on the game's stats. This is not what ELO is, nor is it what it should be.
-
javaswiller
- Posts: 135
- Joined: Thu Jan 01, 2004 8:00 am
- Location: Between the Sun and the Moon and Cygnus X-1 in a Working Man's town.
Just list the stats ... all of them ... kills, ejects, wins, losses, points. Hours played. Kills per game. Whatever. Just don't rank anyone. It's all subjective anyway. Turn the top 100 into the top 10,000.Pook wrote:QUOTE (Pook @ Nov 4 2006, 08:05 PM) It's a long standing debate.
My personal opinion is that our community will never be able to successfully implement an individual-based scoring sytstem.
The reason: Everyone has a different idea of what's important and what actions are worth to gameplay.
What's it really going to hurt? They're just numbers.
:: For you the blind who once could see, the bell tolls for thee ::
...the database server and its bandwidth will hurt from the increased load /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />javaswiller wrote:QUOTE (javaswiller @ Nov 4 2006, 11:40 PM) Turn the top 100 into the top 10,000.
What's it really going to hurt? They're just numbers.
--TE
The Allegiance community currently hates their sysadmin because he is doing: [Too Much] [____________|] [Too Little]
Current reason: Removing the PayPal contribute page. Send Bitcoin instead: 1EccFi98tR5S9BYLuB61sFfxKqqgSKK8Yz. This scale updates regularly.
Darnit you mean I'm not there yet?Gstar wrote:QUOTE (Gstar @ Nov 4 2006, 11:07 PM) One option would be to make the ranking system so incredibly complicated that no one person could possibly understand it.
That way no one can argue with it. /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" />
Back to the drawing board.





