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Posted: Thu Oct 12, 2006 7:59 pm
by FreeBeer
I've played a few small games on it. I wasn't aware of any imbalance issues... other than Culmination in a heavy int seems to be able to kill me in my scout. Can you fix that? /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

Posted: Thu Oct 12, 2006 9:24 pm
by Grimmwolf_GB
For the right amount of money... Hell yeah

Posted: Fri Oct 13, 2006 12:05 am
by Shizoku
How much do I have to pay you to remove the retarded IC 1$ enh ships?

Posted: Fri Oct 13, 2006 12:43 am
by Patman3
Shizoku wrote:QUOTE (Shizoku @ Oct 12 2006, 08:05 PM) How much do I have to pay you to remove the retarded IC 1$ enh ships?
Same as DN 240 second build time. It prevents tacspansion from being really nasty instead of pretty nasty.

Posted: Fri Oct 13, 2006 3:42 am
by Shizoku
Yeah, but Noir isn't open to bribary.

Posted: Fri Oct 13, 2006 7:23 am
by Grimmwolf_GB
lol. Neither am I.
The 1$ ship removes the insane IC tech rush in a better way than the 240 secs con build time. It only hurts IC once, while the buld time hurts it every time they build a new tech base (as a replacement for a lost base for example).

Posted: Fri Oct 13, 2006 7:32 am
by Dengaroth
Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Oct 12 2006, 09:07 PM) Is there a bug present I should get rid of, are there huge imbalances?
Dreg still needs a tweak, econ-wise. It's better than it was before, but still not quite there yet.

Not really sure how to go about it though... maybe decrease the base speed of miners a little so they aren't so super-fast.