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Posted: Tue Aug 15, 2006 3:29 pm
by Grimmwolf_GB
Ducky, I will watch the heavy scouts. I wonder, if they are worth it, with normal money settings.
Posted: Tue Aug 15, 2006 3:41 pm
by Paradigm2
I chose to leave Hvy Scouts in because at that time I made GoD, the community was in love with them (i'm sure they still are). To have not included them would have meant no one would play the core.
I'm not sure what the right solution is to fixing them.... to me two forward gatts always seemed more logical than an extra turret.... I think that would still give them enough firepower to warrant the extra cost (especially with dual missles and double capacity cargo).
I think you could then give rix hvy scout 1 forward mini ac (and possibly an ammo reduction like on dn) and it would balance to compensate for its lack of dual missles.
Posted: Tue Aug 15, 2006 4:59 pm
by jgbaxter
Noir made some nice dependencies for tech like hvy scouts in 04.50 (like hvy scts require a tech base now). /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Posted: Tue Aug 15, 2006 5:12 pm
by Spunkmeyer
The Escort scouts angle is a good fix. No turret, double mine load, rest pretty much the same. Unless, of course, the turret is what you like about the heavy scout.
Posted: Tue Aug 15, 2006 6:18 pm
by jgbaxter
Add, ic scout has fuel in cargo, no booster ever of course, might want to change default loadout. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Posted: Tue Aug 15, 2006 6:56 pm
by jgbaxter
Many complaints about GS when on the recieving end. /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />
Posted: Tue Aug 15, 2006 7:08 pm
by Spunkmeyer
Yeah, the Rix GS dual AC cheese hasn't been fixed in R7. Seriously needs to go.
Posted: Tue Aug 15, 2006 8:27 pm
by jgbaxter
Our ints did ok against them later, just have to gang bang them. Still, it's tough.
Of course 3 ints v a gs with 2 turrets is 3 players per team. If the ints kill the gs, usually 1 int won't get podded then (/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />) as such all pilots are quickly available usually- not so with the GS. /cool.gif" style="vertical-align:middle" emoid="

" border="0" alt="cool.gif" />
Posted: Tue Aug 15, 2006 8:33 pm
by Spunkmeyer
The problem is sup + sbase gives Rix a fairly fast 2*AC2 solution for a SINGLE pilot. It's a very effective camper/escort. Or you could simply go SB for 2*AC1 for a tremendously powerful miner rusher. There is no comparison to other gunships.
Posted: Tue Aug 15, 2006 8:40 pm
by jgbaxter
Preaching to the choir spunky. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />