High resoultion textures needed.

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Garren Draco wrote:QUOTE (Garren Draco @ Aug 10 2006, 08:28 AM) Hey, all. First post here on the Allegiance boards. I'm from the XWAU forums. I'm assuming it was Raveen that brought me over... he's Ol over there.

I'm not one of their prodigies by any means, but I know my way around Photoshop and know how to touch things up. I'm pretty sure I've found the textures that need to be updated... but I don't know what they look like when they've been mapped. Can anyone post some pics of a specific ship or whatever they'd like done?
Welcome...

We need all the help we can get.
The task at hand is a total resampling(smart word for resizing) of textures from 254 to 2048, that means all textures. At the moment I'm working alone on them, finding out which program do the best job and getting the folder hierarchy setup for multiple hands to work on them, soon ill commit the folder hierarchy and we can get working.

Checklist:
Have u Tortoise installed?
Have u gotten the Alleg artfolder from the repository?
Do u have a plugin like Extensis pxl smart scale or Alienskin Blowup(we cant use PSD resizing plugin)?
Do u have both the MDL tools that are residing in the download section?
Do u have Milkshape?
Do u have a copy of Alleg installed?
Do u have the server installed?

U can contact me on IRC channel #germanborg if u have questions.

Zap
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
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Draco429
Posts: 2
Joined: Thu Aug 10, 2006 6:18 am

Post by Draco429 »

Zapper wrote:QUOTE (Zapper @ Aug 10 2006, 01:44 AM) Welcome...

We need all the help we can get.
The task at hand is a total resampling(smart word for resizing) of textures from 254 to 2048, that means all textures. At the moment I'm working alone on them, finding out which program do the best job and getting the folder hierarchy setup for multiple hands to work on them, soon ill commit the folder hierarchy and we can get working.

Checklist:
Have u Tortoise installed?
Have u gotten the Alleg artfolder from the repository?
Do u have a plugin like Extensis pxl smart scale or Alienskin Blowup(we cant use PSD resizing plugin)?
Do u have both the MDL tools that are residing in the download section?
Do u have Milkshape?
Do u have a copy of Alleg installed?
Do u have the server installed?

U can contact me on IRC channel #germanborg if u have questions.

Zap
I guess I don't quite understand... I haven't installed any of this stuff, I was under the impression that I just needed to resample some textures to a higher rez...

I've never heard of Tortoise... can you direct me to a d/l? I've got Milkshape, I think... I don't have Alleg... It looks like I've got some downloading to do...
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Garren Draco wrote:QUOTE (Garren Draco @ Aug 10 2006, 08:55 PM) I guess I don't quite understand... I haven't installed any of this stuff, I was under the impression that I just needed to resample some textures to a higher rez...

I've never heard of Tortoise... can you direct me to a d/l? I've got Milkshape, I think... I don't have Alleg... It looks like I've got some downloading to do...
Heh... if u have
Tortoise so u can get the art files that is needed to be worked on http://tortoisesvn.tigris.org/
The repository is in this link http://svn.alleg.net:8080/svn/AllegArt/branch/FAZDev/
There is a help to the tortoise here http://www.freeallegiance.org/knowledgebase/entry/13/45/
MDLUtility viewer if u want to see the work on the models http://www.freeallegiance.org/downloads/
MDLfx so u can convert the textures to the picture format Alleg use
Allegiance so u can get the models from the artwork folder

All the rest is good to have /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
If u have any problems u can contact me in the IRC channel "germanborg"
Zap
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

edit- man, I type too slow.


*** Zapper, if you have those resampling tools, could you perhaps just do a quick resample of the major images and submit them to the the repository or somewhere where the rest of us can grab them and start doing the grunt work on adding more detail? Besides, it'd be great just to see what you've already done and get somepeople working off of each other. If this is what you are already working on, thanks, and forget I said anything.
Last edited by Adaven on Thu Aug 10, 2006 8:32 pm, edited 1 time in total.
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

EDIT to early post: Extensis pxl smart scale or Alienskin Blowup are resizing plugins, what i meant was that we cant use the standard PSD resizing tool.

@Adaven
Short: Yes, ill do a Quick and Dirty on the first tex

Long: I had some problems getting the Hirez server/Alleg running and fixing some other stuff, so i could see the finished result ingame.
Ill commit the Folder hirachy and the first Resample, Monday.. im sorry if it's "late" but im out of town in the weekend.

My experience so far:
The resampling is not the problem, but the retouching is the major work.
The pics get a bit blurry during the process cause we resampling from a small picture.
The engine even ad's its own "kind" of blur when it resample the tex ingame.. so there might be a hitch there.
I'm gonna run some quality test with some Textures that is made from scratch just see how the engine handle high quality pictures.

From what i can see with the first test on resampling the Ships and bases, the details gets smeared a bit and at some places it need a total remake for it to look like anything.


Working order:

1. Environment
2. Asteroids and tech rock's
3. Objects
4. Bases
5. Ships

If there is any questions, ur welcome to drop by the IRC channel Germanborg.

Zap
I feel like a conservator, reviving old pixels from forgotten games /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Last edited by Zapper on Thu Aug 10, 2006 10:14 pm, edited 1 time in total.
Life suck's and then u play Alleg.
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Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

If I may throw my 2c in.... a lot of people don't use the environments. All they really do is blind you and clutter up the screen. So if you get new rock, base, and capship textures out there first, your work would reach more people. Just a suggestion.


Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.

Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

I downloaded the 30 day demo of Alienskin BlowUp. Personally I prefer the standard PS bicubic for the asteroids, BlowUP smoothes things out too much.

bgrnd05
View 1
before
After

View 2
Before
After

*Craters courtesy NASA/JPL. If I read thier use policy right, we should be okay w/ a simple note in the readme.

Still a little rough, but it looks alright in game. I need to clean up the area around the model's "seam". It also wouldn't hurt if to match the original topography better than I've done so far.
Last edited by Adaven on Fri Aug 11, 2006 2:49 am, edited 1 time in total.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

we will need to do a split artwork folder again for this R3 test, cant overwrite the regular textures without fragging your normal allegiance.
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

@Ada
Yeah i also think that Blowup or Extensis smear.. but like i said im looking for a the correct tool for each type of textures and there are compromises "there are more then one path around a mountain" /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />

Try use Blowup on the technical textures(ships).
_SRM_PsycHosis wrote:QUOTE (_SRM_PsycHosis @ Aug 11 2006, 06:19 AM) we will need to do a split artwork folder again for this R3 test, cant overwrite the regular textures without fragging your normal allegiance.
Read my reply and u have the answer and when.

QUOTE Ill commit the Folder hirachy and the first Resample, Monday.. im sorry if it's "late" but im out of town in the weekend.[/quote]
Last edited by Zapper on Fri Aug 11, 2006 7:08 am, edited 1 time in total.
Life suck's and then u play Alleg.
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Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Aug 11 2006, 01:47 AM) If I may throw my 2c in.... a lot of people don't use the environments. All they really do is blind you and clutter up the screen. So if you get new rock, base, and capship textures out there first, your work would reach more people. Just a suggestion.
The enviroment tex is only 7-8 so we will start working on the Technical maps very soon.
Even if we start now it will take some time before we are complete.

Zap
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
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