Why we REALLY need playerbase growth

Allegiance discussion not belonging in another forum.
refill
Posts: 1797
Joined: Mon Oct 17, 2005 7:00 am
Location: The Garden County

Post by refill »

The $#@! am I going to trawl through this thread to find out who is taking a cheap shot at Tigger. Any country who is sending a team to Kiwiland this summer cannot have that @#(!ty a inhabitants. Besides.....
It's XT's fault.

BTW he just out of the hospital after having a third testicle removed!
Dorjan
Posts: 5024
Joined: Sun Oct 07, 2007 9:56 am
Location: England

Post by Dorjan »

I've gotten a good handful of people to play the game. A few quit due to abusive attitudes, a few due to tech issues (well they didn't quit but couldn't get it to work correctly) and a few quit due to gameplay.

Some have stayed around. This game isn't everyones cupatea :P
I decided to relive the days gone by in my new blog.
---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.

Except the big about dorjan being jelly, that's just spidey's ego.
ImageImage
Clay_Pigeon
Posts: 3211
Joined: Tue Mar 29, 2005 8:00 am
Location: my pod

Post by Clay_Pigeon »

DonKarnage wrote:QUOTE (DonKarnage @ Apr 26 2011, 08:04 AM) They all seem to want things served to them on a silver platter, and needing to read a manual is waaay out of the question with them. They don't want to read pages and pages of text, they just want to jump right in and enjoy the game.
I think some of this newbie curve can be helped by revamping the training portion of the program. The addition of a nanning mission is helpful, but our current training missions are more focused on learning the interface and not-as-focused on how the game is actually played.

Unfortunately, this would be a very work-intensive endeavor that would require a lot of planning and Dev Zone support (training missions are written in C++). On top of that, I'm not sure what the capabilities of the training scripts are.
Last edited by Clay_Pigeon on Tue Apr 26, 2011 8:51 pm, edited 1 time in total.
Image
"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
DonKarnage
Posts: 545
Joined: Mon Nov 01, 2010 7:18 pm

Post by DonKarnage »

Well, perhaps instead of wasting further effort on writing future training missions in C++, we could write a mission creator/editor that will simplify the process to something anybody could do, and made into a stand-alone file, not imbedded in the exe.

From that, it could then easily get more of the community involved, and missions could be shared in posts or topics, especially those in the cadet program.
Last edited by DonKarnage on Tue Apr 26, 2011 9:21 pm, edited 1 time in total.
It is Karnage! Don Karnage! Roll the r!
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

Yeah I suggested that a while ago Don.

It's still a pretty reasonable amount of work though
quackdamnyou
Posts: 798
Joined: Tue Jul 17, 2007 7:11 pm
Location: Springfield, OR
Contact:

Post by quackdamnyou »

Spur-of-the-moment suggestion: maybe we could get a new welcome thread in this forum with, you know, a welcome message at the front?
Image
lexaal
Posts: 2612
Joined: Sun Oct 07, 2007 12:58 pm

Post by lexaal »

quackdamnyou wrote:QUOTE (quackdamnyou @ Apr 27 2011, 06:16 AM) Spur-of-the-moment suggestion: maybe we could get a new welcome thread in this forum with, you know, a welcome message at the front?
Maybe we could also allow anonymous access to the inside of our forum?
I have a johnson photo in my profile since 2010.
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

lexaal wrote:QUOTE (lexaal @ Apr 27 2011, 03:15 AM) Maybe we could also allow anonymous access to the inside of our forum?
gah.please.no
Ssssh
Makida
Posts: 1793
Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

lexaal wrote:QUOTE (lexaal @ Apr 27 2011, 05:15 AM) Maybe we could also allow anonymous access to the inside of our forum?
MrChaos wrote:QUOTE (MrChaos @ Apr 27 2011, 05:36 AM) gah.please.no
Read-only access for guests wouldn't be so bad, would it?
Cadillac
Posts: 11578
Joined: Fri Sep 01, 2006 9:42 am
Location: London, UK

Post by Cadillac »

Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Apr 26 2011, 09:46 PM) I think some of this newbie curve can be helped by revamping the training portion of the program. The addition of a nanning mission is helpful, but our current training missions are more focused on learning the interface and not-as-focused on how the game is actually played.

Unfortunately, this would be a very work-intensive endeavor that would require a lot of planning and Dev Zone support (training missions are written in C++). On top of that, I'm not sure what the capabilities of the training scripts are.
Running open training sessions with scenarios on the other hand could be an idea.

Edit: Kinda like the Cadet training sessions, but for newbies too. Some people quit before even bothering to enroll in AFS.
Last edited by Cadillac on Wed Apr 27, 2011 11:45 am, edited 1 time in total.
Image Image Image
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
Post Reply