Posted: Sat Jan 24, 2009 3:34 pm
You guys don't have the frame that keeps the headers visible? I'm using FF3 and I can scroll and it works fine? has been for 2-3 days if you haven't looked lately, look again.
Space battles since 2000
https://www.freeallegiance.org/forums/
Google Chrome says no.SaiSoma wrote:QUOTE (SaiSoma @ Jan 24 2009, 04:34 PM) You guys don't have the frame that keeps the headers visible? I'm using FF3 and I can scroll and it works fine? has been for 2-3 days if you haven't looked lately, look again.
Yeah I was being abrupt in any case... which I completely failed to communicate in my edit. Long night at the pub n'all that.Vlymoxyd wrote:QUOTE (Vlymoxyd @ Jan 24 2009, 01:51 AM) Baker, I took the time to edit my post in order to add that I wasn't questionning the system(Or the maths)... I wish you wouldn't have stopped reading before it...![]()
why that is a very good idea compacted in a very nice easy to read post, strange.fufi wrote:QUOTE (fufi @ Jan 26 2009, 12:46 AM) *hello* ..@.. discussioning discussioners^^=)
question #1: how about to show up a little js-pop-up when you click onto a field?
question #2: how about to show - when clicked onto field of command wins + losses - a compression of how the density of pilots to the density of win/loss a game?
ps: that could be as well sort of work for our artworkers to generate nice math graphs, don't it?
No. Mu is simply the peak. Sigma is simply the curve's spread. Rank's just mu - 3 sigma.Evincar wrote:QUOTE (Evincar @ Jan 26 2009, 05:32 AM) i believe the skill you have according to the system is the weighted area below the graph of the mu-sigma bell using a linear measure that goes from 0 to 1 in [0, 50].
While talking about things to add in game and team ranks, you may want to display the team ranks for each team (similar to as we do now, but using hte new calculation), but also locally (in the alleg client) show what the team's rank would be if the current player were to join that team (show it in brackets).sgt_baker wrote:QUOTE (sgt_baker @ Jan 25 2009, 06:22 PM) This brings us to the main point: The current system of calculating team ranks in Allegiance is fatally flawed. You were absolutely correct in recognising that there might be problems with adding up lots of individual conservative ranks. I was aware of this flaw before AS's implementation was even a certainty. The correct method for calculating team skills can be found on the 'Player Rating' page of the AS wiki. Once one has arrived at a (capital) mu/sigma for the entire team, one can apply the same conservative rank formula to the team values. It is also worth noting that we can not only denote the current balance (as happens at the moment), but also provide players with a time-sensitive figure which would display team balance with regards to the entire history of that particular game.
I'll say this again: The problems we're currently facing are nothing to do with AS per se (apart from trivial things like stack ratings and base kills/hour), but ones associated with upgrading the game server/clent to fully support the new system and make more sense of the numbers for the user. It is looking increasingly likely that I will have to personally trawl the Alleg code to get the required changes implemented, so this may be a case of Two Weeks™ - or, in the case of AS - Two Years™.![]()
Badp wrote:QUOTE (Badp @ Jan 26 2009, 03:03 AM) No. Mu is simply the peak. Sigma is simply the curve's spread. Rank's just mu - 3 sigma.
The point about dirac delta seems to be correct (as long as you realize that sigma can NOT go to zero).