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Posted: Fri Feb 23, 2018 3:20 pm
by FIZ
Please don't. Ints are a brute force solution to a small/ mid game. It's your code, @#(!, why not make prox mines explode unused fuel in the cargo bay?

P.S. Thanks for all the other coding you've done.

Posted: Fri Feb 23, 2018 8:28 pm
by Terran
no.

also, please revert miner AI

and scout default cargo

and stop touching gameplay changes and focus on bugs...

Posted: Fri Feb 23, 2018 9:42 pm
by MagisterXF94
Terran wrote:QUOTE (Terran @ Feb 23 2018, 09:28 PM) no.

also, please revert miner AI

and scout default cargo

and stop touching gameplay changes and focus on bugs...
miner changes are getting fixed

Posted: Fri Feb 23, 2018 10:27 pm
by Radulfr
Terran wrote:QUOTE (Terran @ Feb 23 2018, 04:28 PM) also, please revert miner AI

and scout default cargo
Done a week ago, even before you first complained. (So technically you would have had to let me turret :P )
I'm just waiting for BT to put it on the servers ...

Posted: Sat Feb 24, 2018 4:14 pm
by Archangelus
While I am ok with nerfing ints a bit, I dont think making them using fuel to cross alephs is the best option. this would limit them too much. Maybe some tweaking with DM damage?

Posted: Mon Feb 26, 2018 2:46 am
by Terran
Radulfr wrote:QUOTE (Radulfr @ Feb 23 2018, 05:27 PM) Done a week ago, even before you first complained. (So technically you would have had to let me turret :P )
I'm just waiting for BT to put it on the servers ...
o right. now swap the probe with a prox and it will be perfecto