LOL okMrChaos wrote:QUOTE (MrChaos @ Mar 28 2015, 01:27 PM) I meant *insert details here* causes *insert some unrelated feature here* to nothe happen is one of our "traditions around here I'm hoping we deviate from just this once was all. The details I leave in your capable hands mi amigo
Quick note about high res textures
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MagisterXF94
- Posts: 1935
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- Location: Trieste, Italy
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]


How are duplicates between the packs resolved? I am sure it will be fine either way, but curious.
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
vram issues fixed 6 mo ago. you can run as many 2048 textures as pngs or bmpmdls using https://github.com/AllegianceZone/

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
Imago wrote:QUOTE (Imago @ Mar 29 2015, 07:20 PM) vram issues fixed 6 mo ago. you can run as many 2048 textures as pngs or bmpmdls using https://github.com/AllegianceZone/
Obviously there is a disconnect between the two posts
Ssssh
