Quick note about high res textures

Allegiance discussion not belonging in another forum.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

MrChaos wrote:QUOTE (MrChaos @ Mar 28 2015, 01:27 PM) I meant *insert details here* causes *insert some unrelated feature here* to nothe happen is one of our "traditions around here I'm hoping we deviate from just this once was all. The details I leave in your capable hands mi amigo
LOL ok
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

How are duplicates between the packs resolved? I am sure it will be fine either way, but curious.
SpaceJunk
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Location: Collision orbit

Post by SpaceJunk »

Blacksun94 wrote:QUOTE (Blacksun94 @ Mar 28 2015, 01:00 PM) -Space junk's alephs
I lived to see this day :lol:
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Imago
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Location: Minneapolis, MN
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Post by Imago »

vram issues fixed 6 mo ago. you can run as many 2048 textures as pngs or bmpmdls using https://github.com/AllegianceZone/
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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

Imago wrote:QUOTE (Imago @ Mar 29 2015, 07:20 PM) vram issues fixed 6 mo ago. you can run as many 2048 textures as pngs or bmpmdls using https://github.com/AllegianceZone/

Obviously there is a disconnect between the two posts
Ssssh
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