XRM Suck

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Sundance_
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Post by Sundance_ »

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cashto
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Post by cashto »

What Megan said.

Also, you need to account for shield regen when doing the numbers.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
Spunkmeyer
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Post by Spunkmeyer »

We know XRM is useless, that's not in dispute. What we are not sure about is if a useful XRM is good for gameplay.

We could of course put it somewhere between the old OP version and the current nerfed version and see how it goes.


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BillyBishop
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Post by BillyBishop »

Put it a 1/4 closer to the original values, that's close to a sweet spot, and if it seems not quite enough, you can add in xrm 3 or something.
Last edited by BillyBishop on Mon Apr 09, 2012 4:53 pm, edited 1 time in total.
DasSmiter
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Post by DasSmiter »

Threads merged, XRM will see a perk somewhere between its old pre-nerf damage and its current state
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SgtMajor
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Post by SgtMajor »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Apr 9 2012, 10:39 AM) We know XRM is useless, that's not in dispute. What we are not sure about is if a useful XRM is good for gameplay.

We could of course put it somewhere between the old OP version and the current nerfed version and see how it goes.
Spunk what you don't see is that, if a team is retarded enough to let them mine for XRM 2, TP 2, Hvy Bombers and all the GAs for great glory, with Adv Scouts (if the commander is somewhat decent), they actually deserve to get Roflpwned off the map by XRM. I did an uneyed drop at optimal range, do you know what it feels like to see missile after missile hit and think, "Damn maybe I should go ram that base, it'll do more damage"

It was nerfed because it was "Overpowered", but did anyone ever think, "Maybe we just suck, next time let's kill the miners"?
Last edited by SgtMajor on Mon Apr 09, 2012 5:49 pm, edited 1 time in total.
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Mastametz
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Post by Mastametz »

it's not a core balance issue if you
1) use stupid money settings which exist SO THAT YOU CAN GET CHEESE TECH
2) use decent money settings but let your enemy free mine out the map and get cheese tech
cheese tech exists so games can end. if someone kills you with it its your own fault.

tl;dr it's not a bad for something to be overpowered if it's expensive
Last edited by Mastametz on Mon Apr 09, 2012 6:02 pm, edited 1 time in total.
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Psychosis
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Post by Psychosis »

sup, ADV sup, ADV gar, bombers, hvybombers, adv scouts, tp1, tp2, xrm1, xrm2

maybe some GA's. no-one can rush that, PERK XRM
cashto
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Post by cashto »

Or we could just eliminate XRM entirely.

We already have another tech that effectively accomplishes the same thing, which is considered about as balanced as one can hope for with this sort of mechanic. And it requires twice as much skill to execute -- you have to be able to hold down the boost key WHILE hitting the right click button.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
SgtMajor
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Post by SgtMajor »

cashto wrote:QUOTE (cashto @ Apr 9 2012, 06:27 PM) Or we could just eliminate XRM entirely.

We already have another tech that effectively accomplishes the same thing, which is considered about as balanced as one can hope for with this sort of mechanic. And it requires twice as much skill to execute -- you have to be able to hold down the boost key WHILE hitting the right click button.
We have proved that, it doesn't work when you are unable to do a tp2 drop uneyed close enough to their base (was a garr and a exp) Anything beyond UNEYED 2-2.4k drop was setup to fail. Mini 3 Hvy Ints are not as weak as you make them to be, and lt boost 2 and cruise boost do not fill the gap.
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Doc Izzo wrote:QUOTE (Doc Izzo @ Sep 21 2012, 06:34 AM) k10, when people fear you like they fear me, you can get at me.
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