How good are bbr-turrets?

Tactical advice, How-to, Post-mortem, etc.
Camaro
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Post by Camaro »

I just like flying kamikaze into the bomber with my int then boosting off into the distance while the gunners try to shoot be down in vain.

Of course, the ramcode "fix" made this much harder to do.
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TurkeyXIII
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Post by TurkeyXIII »

GoodWill wrote:QUOTE (GoodWill @ Nov 18 2011, 12:13 PM) Aight guys.

Thanks to those who actually took the time to read the clarifications on the poll-questions and hence answered my questions.

If the answer ranges from "0 and 0" to "you are lucky if you get one", then I got just one followup-question:


Shouldn't people on a bombrun be using Ints before even thinking about manning the turret?
I mean, if turrets as such suck that much why would you even use them?
People on a bombrun should be nanning.

The reason people are saying "between 0 and 0" is because an unnanned bomber dies so hideously fast that it doesn't matter how you shoot at the defenders.

If you have a couple of nans then you might need to be able to kill the D as well, and then it comes down to what deals the most damage. That's a long and complicated question that involves player skill, tech path, tech level, and probably half a dozen other things.
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Mastametz
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Post by Mastametz »

TurkeyXIII wrote:QUOTE (TurkeyXIII @ Nov 17 2011, 07:11 PM) The reason people are saying "between 0 and 0" is because an unnanned bomber dies so hideously fast that it doesn't matter how you shoot at the defenders.
No, because assuming he mans the turret in the best possible manner
and that the enemy ints fly in the best possible manner
and that the bbr pilot flies in the best possible manner
and that his infinite nans nan in the best possible manner
He will never.kill.anyone.
All the turret does is take some of the pressure off because the int(s) under fire will have to play more defensively.
and that's assuming the ints are attacking nans.

otherwise all the ints just spike the bomber and he still won't kill anyone

Successful bombing is in almost every scenario -
less to do with how well the bomb run is executed
and more to do with how well the enemy defends
you risk the game, gambling by bombing
because even if you have 20 people on a bomb run,
1 enemy scout can easily make your entire bomb run fail outright

and I do so hate the crash code fix
Last edited by Mastametz on Fri Nov 18, 2011 5:32 am, edited 1 time in total.
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GoodWill
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Post by GoodWill »

I somehow still got the feeling that some people didn't really understand the idea behind this question. :o
Actual, practical bombing and defending against it is all nice and good and yes, of course
you should man a nan before thinking about manning the turret or an Int and yes, it depends
on all kinds of circumstances most important of which is probably player-skill ...

This question however was simply geared at finding out how well a bbr-turret actually can
perform when you take out all those circumstances ... just to find out how effective the tech as such is.

Here are some more questions of that kind:

A guy with a jackknife charges at a guy with an assault-rifle. Is he gonna cut his throat?
A pitpull takes on a fighting cock. Who gets to make his owner rich?
A Scout duels an Interceptor. Who wins?
A TF-Scout duels a Belter-Scout. Who might as well give up right away?
Two advanced Fighters take on two hvy Interceptors. Which team has the last man standing?
...

While you certainly can go on about how it all depends on how far away the rifleman is,
if the pitpull even has teeth, if the scout-pilot knows how to prox, if this and if that,
the overall tendency is pretty obvious in these cases isn't it?
From my experience it really wasn't all that obvious in the case at hand, so I went ahead and made this topic.


So the above polls more or less boil down to:

An Interceptor attacks a turreted bomber. Who winds up in a pod?

Because looking at the mere stats of Ints, Bombers, ACs and Minis, I think any military
strategist would bet his pay on the bomber ...
Last edited by GoodWill on Fri Nov 18, 2011 12:41 pm, edited 1 time in total.
Cadillac
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Post by Cadillac »

This thread's giving me a headache.

If you're looking for a definitive answer then give up now, everyone will tell you different things.

The general consensus is that ints (plural) should beat the @#(! out of an unanned bomber, how many die is irrelevant really. How many kills you get in a turret is also irrelevant.

If you (bomber) live - good. If you die - bad.

Simples.
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GoodWill
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Post by GoodWill »

Heh heh heh. I am actually pretty satisfied with the answers given so far.
I know now that bbr-turrets by far aren't as good as the clueless newbie
would expect them to be.

Cookie Monster wrote:QUOTE (Cookie Monster @ Nov 18 2011, 07:45 AM) The general consensus is that ints (plural) should beat the @#(! out of an unanned bomber
Well said.
While initially this also seemed to be consensus for Int (singular), for the "0 and 0" replies
were plentiful in poll and thread, it seems to shift towards "1 and 1" as the poll grows.
Dorjan
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Post by Dorjan »

Put it this way goodwill.

If you're strictly talking damage output of turrets they're not bad assuming you can hit.

The problem with them is that it's one player PER turret. The damage of a decent int escorting you is better but the skill requirements for being that decent int is also higher than being an OK turret.

So yeah, use your turrets if you don't have any good combat fighters, otherwise use your ints.

(One sorta exception is that turrets rip the @#(! out of SF's so if you're bombing tac, taking a turret is often better than ints)

Again, all this is subjective due to the randomness of skills and lag.
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spideycw
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Post by spideycw »

Any of you who think an un nanned 1 turret bomber can pod any ints unless an int rams the bomber didn't read the question or have masta level brilliance
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
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CindySRM
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Post by CindySRM »

Or the ints over shot the bomber, which they do quite a bit.
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FreeBeer wrote:QUOTE (FreeBeer @ Oct 12 2011, 07:25 PM) You cockpit tease, you! :P
vogue
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Post by vogue »

spideycw wrote:QUOTE (spideycw @ Nov 18 2011, 09:52 AM) Any of you who think an un nanned 1 turret bomber can pod any ints unless an int rams the bomber didn't read the question or have masta level brilliance
forgotten so soon of our escapades?!
phoenix1 wrote:QUOTE (phoenix1 @ May 5 2013, 08:35 PM) Vogue is clearly #1 and commanding against him feels like commanding against Spideycw at times... though he lacks that little bit of "I don't care who's on my team or what the factions are, it's going to be a stomp anyways" that Spidey managed to pull off in his heyday.
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