Weapon Types

Open forum for new Pilots.
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

DonKarnage wrote:QUOTE (DonKarnage @ Mar 1 2012, 07:07 PM) try using sniper, it doesn't matter what you do, the amount you have to lead your target is entirely based on their movement, not yours.
OK, semantics, I see your point... Visually you maintain the same lead regardless of your movement, but you are changing the target's relative speed to you by moving, therefore your mouse inputs are directly affected.


Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.

Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

.
Last edited by Mastametz on Fri Mar 02, 2012 4:35 am, edited 1 time in total.
There's a new sheriff in town.
GoodWill
Posts: 80
Joined: Fri Jul 08, 2011 12:20 pm

Post by GoodWill »

fwiffo wrote:QUOTE (fwiffo @ Mar 1 2012, 03:06 PM) if you feel like u need more ammo, just bring another ammo belt. i do, esp if i expect to have to dm a bit at start. try to make use of powerups too.. that is, fire until u have but a sliver of ammo left prior to reload , then go get a powerup for a full refill. you can also scavenge ammo from corpses of fallen comrades or enemies.
A pretty Fwiffoesque perspective the majority of players won't be able to share.
But that insight into your cockpit sort of explains the "Wth, he is STILL THERE? Why won't he just die?" -effect.

fwiffo wrote:QUOTE (fwiffo @ Mar 1 2012, 03:06 PM) oh yea.. if u take dis1 instead, u can be sure that ill chase you down and dm with you to take your probes. in other words.. theres really almost no sceneario in which you should be taking dis1 for any reason.
"Dm with you to take your probes ...". Another Fwiffoism. It's that kind of thinking that makes you my favourite nemesis, right after Babel, who is just an annoying 160KB-brute in an Int.

Nightflame wrote:QUOTE (Nightflame @ Mar 1 2012, 01:45 PM) If you don't have a gat, and one could kill a drone, it might cost you the game.
cashto wrote:QUOTE (cashto @ Mar 1 2012, 06:18 PM) Some people will disagree with me, but I don't think dropping probes is terribly useful in the first few minutes of the game.
Sheriff Metz wrote:QUOTE (Sheriff Metz @ Mar 1 2012, 06:20 PM) Everyone should be loaded out for miner O/D, con O/D until opening cons build
Spunkmeyer wrote:QUOTE (Spunkmeyer @ Mar 1 2012, 07:31 PM) Exactly. Probe load on opening is a tremendous waste.
Ok then. My days as severe opening-prober are counted. Back to getting podded 6 sectors behind enemy-lines it is then ... sigh.
Although I at least got a lot better at ripping out just when the first Mini-Salvo hits hull: +5 survivability

TheAlaskan wrote:QUOTE (TheAlaskan @ Mar 1 2012, 06:26 PM) I do usually take two probes in the opening. That way if I end up scouting the way that we don't send our cons, I can drop a couple of probes, as well as dismount missles and shields to lower sig. That makes my further venturing into enemy space more stealthy to sneak up on an enemy miner.
Very nice. I love to do that too. Most of the time I even dump my shield into cargo after dropping the second probe.
Too bad that with only two probes you probably want to drop them in places where you'd also want to have the low sig already.
Locked