Even games

Tactical advice, How-to, Post-mortem, etc.
Broodwich
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Post by Broodwich »

its not even one com getting the stack that is the biggest imo. Its people just dont bother to work together or listen to the other
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_SRM_Nuke
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Post by _SRM_Nuke »

guitarism wrote:QUOTE (guitarism @ Jan 26 2010, 10:17 AM) Why should we (the commanders) command when our team is made up of people that want to fly around in circles doing nothing? And When we have people ON OUR TEAM ENCOURAGING THIS? And then COMPLAINING WHEN WE BOOT THEM?!

You want more people to command? Get your heads out of your collective ASSES and CONTRIBUTE to the TEAM.
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minigun
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Post by minigun »

I agree with shizoku.
Hear is my take on this. We all sit on noat and take a look at who is commanding and who is flying.
I'll see a commander on blue that i know is really good with any faction, or maybe a certain map or faction. Then i'll look at yellow commander
and know they just arn't quite the same skill level. Now i have a choice here. do i try and join blue team, where i know i have a
better chance at winning, or do i join yellow and hope some other good players join to maybe compensate for the commanding differance.

You can pretty much see right away how difficult it will be....when your commander has one fwd base and an exp, the other team has an op next to
where you are mining. Your commander is screaming to kill other teams miners, well their mining 3 sectors away. Your team has less experienced players,
so it's very difficult to organize anything. The other team gets a few more good players and the table is already set for them. So in a way phoenix1 is right,
when he says one team is flying in circles and the other team is swarming you.

Question is how do you fix this? The way i see it, fly in a game with two even commanders. if they are uneven, i guess just grind the game out and hope the next
one is more even. i wish i had a better answer...maybe someone does.

In conclusion...i've seen video of spideycw commanding, I've flown for low level commanders. The difference is breathtaking. The answer has to be getting 2 relativly even commanders.
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Adept
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Post by Adept »

Two top commanders make a great game. Two midlevel commanders make an ok game. Two low level commanders make an... interesting game :lol:

As long as there is some parity it's worth playing and fighting for a win. A top com vs. a random voob is pretty meh for everybody.
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guitarism
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Post by guitarism »

My question remains - WHY would ANY commander want to command given the fact that we seem to be ENCOURAGING players to SUCK
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RohanRider
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Post by RohanRider »

Minigun-- that choice of which to fly for is easy. The underdog. Who cares if you take an AS hit. Besides, if the game is on the stacked side, it won't hurt that much.
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spideycw
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Post by spideycw »

RohanRider wrote:QUOTE (RohanRider @ Jan 26 2010, 10:47 AM) Minigun-- that choice of which to fly for is easy. The underdog. Who cares if you take an AS hit. Besides, if the game is on the stacked side, it won't hurt that much.
His point is not that it is an AS hit. It is the fact that it ISN'T AS FUN.
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zombywoof
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Post by zombywoof »

Koln wrote:QUOTE (Koln @ Jan 26 2010, 06:06 AM) I don't get why a learning comm would try to go against any other known comm. You can't win the Olimpics the first time you run. When you get a few wins against equal-level comms you'll get rid of most of the stacking that happens against other comms.
My first ACS game ever was vs. Virulence. I think jbourne said, "You realize you're going to get stacked, right?"

But here's the thing: you don't learn to dogfight better by podding (0) after (0).

You don't learn math by integrating x dx over and over again.

You don't learn to program by making a billion programs that say "hello world."

No, you learn by pushing yourself beyond your limits and trying to do something you know you can't do. So my first game was against Virulence, and I got my $#@!ing ass handed to me. I can even tell you what happened: it was IC vs Dreg on Star, I was IC and Viru was Dreg. I put my tp low on the choke to try and take the U rock and map while trying to push my op to the far choke. It didn't work too well and I was left with a TP in the middle of nowhere at which Viru's team killed all my miners, and Grav taught me an important lesson: if you're going to push your TP as IC, you need to keep it with your op. I also learned the lesson that pushing your TP as a non-int faction is a *bad* idea.

Did that game suck ass for me? You bet. But I learned from it. Virulence, being one of the best, made my mistakes extremely clear by exploiting the hell out of them and I got better for it.

guitarism wrote:QUOTE (guitarism @ Jan 26 2010, 07:17 AM) Why should we (the commanders) command when our team is made up of people that want to fly around in circles doing nothing? And When we have people ON OUR TEAM ENCOURAGING THIS? And then COMPLAINING WHEN WE BOOT THEM?!

You want more people to command? Get your heads out of your collective ASSES and CONTRIBUTE to the TEAM.
Gui speaks truth.
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Solamnus
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Post by Solamnus »

Well when it comes to comming it is hard to find people to comm games, finding comms of equal skill is a lot harder. I think comms capabilities are limited with his teams abilities, if you are a good comm with a bad team you can easily lose against a bad comm with a good team. I think having even games depends mostly on balanced teams.

When both comms are good they attract balanced teams and noone complains but we cant glue high level comms to the seat. And the real problem is having even games without high level comms. If we want to have new high level comms then we should tolerate people who are in learning phase. We should help them learn stuff, mistakes are inevitable, we should try to help them regardless of what they do. The most common way of learning is doing mistakes.

Most players joins teams by looking at comms familiarity, skill level, faction choice, comms current team etc. It's easier to stack the team that has more advantages in your terms of thought and win, than fighting an uphill battle to get beaten most of the time.

I am not telling these to blame anyone, everyone wants to have fun thats why we are playing alleg, but stacking a side a lot doesnt bring more joy to the game. I see no point in flying heavily stacked games that the winning and losing teams are predefined.

I think trying to balance teams by antistacking and having comms with at least average clue about comming will bring more challange to the games and everyone will enjoy games a lot more. Also teamwork makes a lot difference, you can achieve a lot of things just by working together even if your comm really sucks.
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snufkin
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Post by snufkin »

I may chime in: if we had one big lobby to see all the games then we might be able to facilitate more parallel games of ~15v15 each, so you can select another game that doesnt look as sucky/start a new one and it'll be exposed to all others in the lobby.

edit: removed profane insult of MrChaos
Last edited by snufkin on Tue Jan 26, 2010 4:14 pm, edited 1 time in total.
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