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Posted: Fri Apr 02, 2010 4:10 pm
by Adaven
environmentX.mdl where X = 1-10, but 9 and 10 aren't used in game. GlobeX.x is the same, but in directX format. I think they are all the same except 10, which uses a more standard cylindrical mapping.


I've been experimenting a little with different shapes/mappings, but feel free to come up with something of your own.

Posted: Sat Apr 03, 2010 11:40 am
by SpaceJunk
Meh, apparently I'm too dull to make >16 bit environments using text mdl + png. The game just crashes.

BTW Allegiance uses the UV mapping from globe(x).mdl

Posted: Sat Apr 03, 2010 3:38 pm
by Adaven
Space, open the text mdl in notepad, paste it here.

Posted: Sat Apr 03, 2010 5:13 pm
by SpaceJunk
The file is environment1bmp.mdl (which is used by globe1.mdl) in Artwork/Textures.

Content is:

use "model";
environment1bmp = ImportImageFromFile("Textures/environment1.png", true);

And environment1.png is in place too, obviously.

Also, remapping globe1.mdl worked, but replacing the low poly sphere with a different one didn't.

Posted: Fri Apr 09, 2010 11:31 am
by Adaven
SpaceJunk wrote:QUOTE (SpaceJunk @ Apr 3 2010, 12:13 PM) Also, remapping globe1.mdl worked, but replacing the low poly sphere with a different one didn't.
Did you invert/flip the normals?

Remember, we are inside the sphere, and the backs of faces aren't rendered.