Suggestion: Reduce points for kills
You do realize that the only "utility" roles that give points are scouting and pod rescues, right?gr4vity wrote:QUOTE (gr4vity @ Dec 9 2009, 02:14 PM) utility roles
It doesn't include probing, or nanning, or babysitting miners, or sitting a scout uneyed in their home to see things, or any other very useful "utility role". And that once the map is scouted the only thing besides kills that gives points would be pickups.
I'm not arguing that this should or shouldn't be done (because I don't care tbh) but if you look at the scores for any given game, the utility players would still have the same total points. And it really isn't that much, so the players getting kills would still be at the top unless you removed points for kills entirely. The margin would just be slightly smaller otherwise.
So here's my question: Do you think that reducing (or removing) points for kills is going to bring utility players into equity on the points screen, when after 15-20 mins the only thing giving them points are pod pickups?
Or that inflating the scouting & pickup rewards are going to encourage the real utility roles like probing?
Last edited by Xeretov on Wed Dec 09, 2009 9:47 pm, edited 1 time in total.
And how does one reward probing points that doesn't just amount to prices for probe artists?Xeretov wrote:QUOTE (Xeretov @ Dec 9 2009, 11:46 PM) Or that inflating the scouting & pickup rewards are going to encourage the real utility roles like probing?
When your probe eyes a bomber or a miner, good for you... but it would probably be an enormous hassle to try and make the point system reflect that... and not worth the amount of work anyway.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Brood - It doesn't and I have no idea wth you even asked that.
Concerning the small margin you mention - if we reward less and less points the more kills you get it might not be that small anymore. In the end - I say it once more - the whole idea behind this to get the scout fraction some more attention in the end game screen with a minimum amount of work on the core dev side.

To answer your question: Probably not equity in very long games but at least somewhat closer to the top. Besides pod pick-ups they can also get points for picking Tech, eyeing enemy bases and cash-boxes or am I mistaken here?Xeretov wrote:QUOTE (Xeretov @ Dec 9 2009, 04:46 PM) You do realize that the only "utility" roles that give points are scouting and pod rescues, right?
It doesn't include probing, or nanning, or babysitting miners, or sitting a scout uneyed in their home to see things, or any other very useful "utility role". And that once the map is scouted the only thing besides kills that gives points would be pickups.
I'm not arguing that this should or shouldn't be done (because I don't care tbh) but if you look at the scores for any given game, the utility players would still have the same total points. And it really isn't that much, so the players getting kills would still be at the top unless you removed points for kills entirely. The margin would just be slightly smaller otherwise.
So here's my question: Do you think that reducing (or removing) points for kills is going to bring utility players into equity on the points screen, when after 15-20 mins the only thing giving them points are pod pickups?
Or that inflating the scouting & pickup rewards are going to encourage the real utility roles like probing?
Concerning the small margin you mention - if we reward less and less points the more kills you get it might not be that small anymore. In the end - I say it once more - the whole idea behind this to get the scout fraction some more attention in the end game screen with a minimum amount of work on the core dev side.
I like how the % of active whores (mainly int whores) in the game has never been lower than it is at this point in time, yet we're talking about reducing the points awarded for kills to discourage int whoring.
Here's a better idea - triple the amount of points awarded for kills.
You don't need to probe/nan/support-this/jackass-that if you're camping all the enemy's red doors.
Here's a better idea - triple the amount of points awarded for kills.
You don't need to probe/nan/support-this/jackass-that if you're camping all the enemy's red doors.
There's a new sheriff in town.
Let me pull a Slap:
1. I spend a hefty chunk of my time in utility roles.
2. I'm nothing special: in fact, I think I'm about as "average" as you can get for a player.
3. I still somehow manage to get toward the top of the leaderboard fairly often.
Therefore:
4. As far as I can tell, utility players still get rewarded... although frankly, I'd rather have recognition than points as a reward for a good job.
Dagnabit, that was too short. Unban Slap!
1. I spend a hefty chunk of my time in utility roles.
2. I'm nothing special: in fact, I think I'm about as "average" as you can get for a player.
3. I still somehow manage to get toward the top of the leaderboard fairly often.
Therefore:
4. As far as I can tell, utility players still get rewarded... although frankly, I'd rather have recognition than points as a reward for a good job.
Dagnabit, that was too short. Unban Slap!
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RealPandemonium
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IMO