New weapon to buff Expansion's offensive power
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MashMellows
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raingriffin
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- Location: Italy
Hm the actual EMP resonator idea was to make it available together with the normal aleph res at a reduced cost: since the animation for res would be the same (and the time too) one wouldn't know if this res was the real thing or the emp thing. Camps would be abandoned briefly and the attacking team would rush in during the destabilization time. Defending teams would have to decide if they shoud stay or go. If they stayed and took the wrong guess... you know what would happen, in any case the lunching team would be able to rush in (EMP was meant to be one sided too) during the turmoil breaking the camp. It was developed to offer a tactical advantage, not a mass genocide option.
Last edited by raingriffin on Wed Nov 11, 2009 8:42 pm, edited 1 time in total.
-sing- Just always look on the bright side of life -whistle, bow to monty python's Life of Brian-


Imo, the only "buff" ints needs vs small ships would be the removal of hvy booster in order to let ints catch figs once again.
As for a small base upgrade, AFAIK, there's still a bug in how base upgrades works and it'd require a core change(The bug would allow a team to build both light and normal giga ops and have 2 op cons out at once).
As for a small base upgrade, AFAIK, there's still a bug in how base upgrades works and it'd require a core change(The bug would allow a team to build both light and normal giga ops and have 2 op cons out at once).
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Deathrender
- Posts: 1405
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- Location: Alberta
Give HTT a turreNt?
I've also considered the idea of removing station GAs and replacing them with ungalvable bases.
EDIT: CURSES! My mind haas been read and my idea stoled!
I've also considered the idea of removing station GAs and replacing them with ungalvable bases.
EDIT: CURSES! My mind haas been read and my idea stoled!
Last edited by Deathrender on Thu Nov 12, 2009 3:07 pm, edited 1 time in total.
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.
If possible, it should be galv resistant bases, not outright immunity to them.
It would buy the defending team much needed time to stop the run from succeeding, but a well organized and timed galv run should still have a chance to succeed.
Are there any armor type slots that are open for use? The no-nan and dis-resistant shield types aren't used now that Nix was thrown out.
It would buy the defending team much needed time to stop the run from succeeding, but a well organized and timed galv run should still have a chance to succeed.
Are there any armor type slots that are open for use? The no-nan and dis-resistant shield types aren't used now that Nix was thrown out.


