In game voice

Questions / Announcements area for beta tests of Allegiance's future updates.
Hellsyng
Posts: 929
Joined: Sat Jul 18, 2009 7:50 pm

Post by Hellsyng »

If this is worked in it may be a good idea to be able to COMPLETELY disable the channels in PUG's just because even in SG's TeamSpeak or Vent can get crowded. So this would by no means mean the end of text chat. Especially with all the noobs getting muted :D
MastaMetz wrote:QUOTE (MastaMetz @ Dec 6, 2012, 10:32 PM)@#(!ternet. I'm a genius!
fuzzylunkin1

Post by fuzzylunkin1 »

Jimen, I want to rebut that by saying it wouldn't change much of anything, but I think I underestimate the laziness of many people within the community during PU games. It certainly is a good point and people can still easily access 3rd party voice communication programs.

That said, DirectPlay does not only deal with voice communication and we could certainly use to get our diaper changed.
deathgoat
Posts: 517
Joined: Sat Apr 07, 2007 3:50 am
Location: beyond the permafrost

Post by deathgoat »

lol brood, nice toon....


I hope i have tainted you all with my presence..
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factoid
Posts: 929
Joined: Fri Sep 02, 2005 7:00 am
Location: Winnipeg, Canada

Post by factoid »

From personal experience, if we were going to rewrite the network layer, RakNet (http://www.jenkinssoftware.com/index.html) would be a good candidate. I use it professionally, and it's an excellent network stack. It's licence would let us use it for free, provided we reference them in the application startup splash.
"I make it a point not to chat with AP off... space is vast, but it's never vast enough for my scout."
fuzzylunkin1

Post by fuzzylunkin1 »

It's even cross-platform :iluv: !
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