In game voice
If this is worked in it may be a good idea to be able to COMPLETELY disable the channels in PUG's just because even in SG's TeamSpeak or Vent can get crowded. So this would by no means mean the end of text chat. Especially with all the noobs getting muted 
MastaMetz wrote:QUOTE (MastaMetz @ Dec 6, 2012, 10:32 PM)@#(!ternet. I'm a genius!
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fuzzylunkin1
Jimen, I want to rebut that by saying it wouldn't change much of anything, but I think I underestimate the laziness of many people within the community during PU games. It certainly is a good point and people can still easily access 3rd party voice communication programs.
That said, DirectPlay does not only deal with voice communication and we could certainly use to get our diaper changed.
That said, DirectPlay does not only deal with voice communication and we could certainly use to get our diaper changed.
From personal experience, if we were going to rewrite the network layer, RakNet (http://www.jenkinssoftware.com/index.html) would be a good candidate. I use it professionally, and it's an excellent network stack. It's licence would let us use it for free, provided we reference them in the application startup splash.
"I make it a point not to chat with AP off... space is vast, but it's never vast enough for my scout."
