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Posted: Tue Sep 22, 2009 4:08 am
by Psychosis
Rock Raider wrote:QUOTE (Rock Raider @ Sep 21 2009, 09:30 PM) There's nothing wrong with pulse probes. Leave them alone plz.
Posted: Tue Sep 22, 2009 5:19 am
by SpaceJunk
I suspect PP's problem is 20 vs 20 in small maps with small sectors.
Posted: Tue Sep 22, 2009 12:17 pm
by Adept
Note that I only suggest delaying their full use a little. They are powerful enough to be used vs. Sig 3 / EWS 3, yet they are available as soon as you put up a basic exp (+ research time). Bad sensors are the main weakness of exp.
Icky's point applies for exp on exp games. Exp vs. other tech, and PPs have no downside.
***
But this is not a big deal anyway. Just the sort of small tweak I thought would be good to try with some future CC update.
Posted: Tue Sep 22, 2009 2:24 pm
by Adam4
If it aint broke.
You know what comes next.
Posted: Tue Sep 22, 2009 9:46 pm
by Xeretov
Alright, we've got more important things to burn time on.