The glorious TF scout

Development area for FreeAllegiance's Community Core.
raingriffin
Posts: 145
Joined: Wed Jul 01, 2009 12:23 pm
Location: Italy

Post by raingriffin »

for rama, i agree on the fact i could really just model out those which are just copies, or badly done, yet there will always be people who actually like them as they are, which is ok, but it also means nothing will ever gets on AU automatically, which is also fine. I have started working on TF just cause it's my fav faction, and it didn't look nice imho,whereas the dregs aren't and i wouldn't have felt as eager in that case. I'll take the advice into account and will try to stay closer to what it is, maybe, it's just i'm not really a modeller and i don't work well on pre-planned projects, so remodelling what is there already isn't as easy for me as doing something from scratch. For now i'll just finish what i have and see if it's worth to keep the effort going.

Whoopsie about the scout heading, i should have noticed since the ship has the same kind of sleek parts ^^ and yes, the dragonlike ship is akin to the phoenix style.
Anyways it won't be developed, it was just a stray, bizarre and intriguing design experiment. So it's no big problem :)
I still think that ex int could work wonders being a cap. but it's someone else's call, right now i'll be working on the scout and the squid. if you rad this you can always PM me if you have preferences for the color theme or anything else.
Last edited by raingriffin on Sat Sep 19, 2009 7:26 pm, edited 1 time in total.
-sing- Just always look on the bright side of life -whistle, bow to monty python's Life of Brian-

Image
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Rama. TF looks horrid.

No need to "stay close to the look". Instead go with what it should look like, based on the story. Heck, I remember Vegeta explaining how the TF models are just thrown together in a hurry. If we can have actually good looking stuff to replace it, I'm sure there will be only a handful of people who will be nostalgig about the old pink lumps.
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Vegeta
Posts: 242
Joined: Sun Sep 21, 2003 7:00 am
Location: Fayettevill ARK

Post by Vegeta »

actually I talked to rama and rain a while back i think.. I personally luv what he'z doin.. the ONLY stipulation waz that HE keep the INT model az klose to the look I had and hit box siize.. (( Int waz the only model I took real time on)) and I wont have U messin up my TF int fun by makin em easier to hit.. Other then that MUCH KUDDOZ>. I LUV THER @#(!.. SPecially the color.. (( On the scout posted on page one I kant get into llook at the otherz for some reason SOOOOOOOOO Get in touch with me at KrimShady@hotmail.com sed me jpgz or mpeg or somethin i Kan look at mreh.. (( also If U want I got a notha project Im gonna be workin on I may requirre your modellin a nd texture sevicez)) kan U say Z mreh..
Image[img]

Try Dungeonz and Dragonz online..itz Free
badpazzword
Posts: 3627
Joined: Thu Jan 12, 2006 8:00 am
Contact:

Post by badpazzword »

Vegeta wrote:QUOTE (Vegeta @ Sep 27 2009, 03:13 PM) and I wont have U messin up my TF int fun by makin em easier to hit
Sounds like a challenge, Spidey!
Have gaming questions? Get expert answers! Image Image
raingriffin
Posts: 145
Joined: Wed Jul 01, 2009 12:23 pm
Location: Italy

Post by raingriffin »

oh finally some statement about the theme. Since he's the original creator of TF i think his opinion matters. Actually, the tf int model i made was the first, and again Int is only what it was originally designed to be, it doesn't mean it MUST be one. We could reskin the old model maybe to fit the new color theme, that'd keep the style and hitbox the same and just make it fit in back again. As for other projects, as things are now i won't make any prediction, but atm i don't have so much time to think that long ahead ^^

oh, pity for some of the links, they're not available anymore, i had to do some cleanup and those were obsolete, since now his scout is textured.

P.S. quick update that will make every current dreg model lover happy: i won't be working on dregs after TF ^^
Last edited by raingriffin on Sun Sep 27, 2009 3:50 pm, edited 1 time in total.
-sing- Just always look on the bright side of life -whistle, bow to monty python's Life of Brian-

Image
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Vegeta, the single most messed up thing about TF is the hitbox of the interceptor :doh:

The flat thing is super annoying and if only one thing would be changed, that would have to be it.
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Clay_Pigeon
Posts: 3211
Joined: Tue Mar 29, 2005 8:00 am
Location: my pod

Post by Clay_Pigeon »

Adept wrote:QUOTE (Adept @ Sep 27 2009, 02:09 PM) Vegeta, the single most messed up thing about TF is the hitbox of the interceptor :doh:

The flat thing is super annoying and if only one thing would be changed, that would have to be it.
Image
"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Well they were designed to be the ultimate interceptor
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Parasitism
Posts: 652
Joined: Sat Oct 13, 2007 8:37 pm
Location: Anonymous

Post by Parasitism »

Drizzo wrote:QUOTE (Drizzo @ Sep 30 2009, 12:39 PM) Well they were designed to be the ultimate interceptor
They're too damn good mate, that hitbox is pathetically small.
ImageImage
Anime-Planet.com - anime | manga | reviews
Post Reply