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Posted: Mon Sep 07, 2009 3:26 pm
by spideycw
Malicious Wraith wrote:QUOTE (Malicious Wraith @ Sep 7 2009, 03:55 AM) I am ashamed that we removed all of the old school vet names from the ships.
One would think you would be more ashamed that you have no clue what you are talking about
Posted: Mon Sep 07, 2009 3:44 pm
by Andarvi
I would like to log a complaint about my favourite faction Technoflux losing lead indicators.
Yes, I read the discussion. Yes, I knew it was coming.
But I can still complain about it, dammit! At least give PE weapons a damage bonus or something.
Posted: Mon Sep 07, 2009 4:31 pm
by pkk
Andarvi wrote:QUOTE (Andarvi @ Sep 7 2009, 05:44 PM) But I can still complain about it, dammit! At least give PE weapons a damage bonus or something.
At least PE Gats received a damage boost of 8%:
PE Gat1 damage/sec:
CC_05: 1/0.108 * 3.2 = 29.63
CC_06: 1/0.100 * 3.2 = 32
Don't tell me you need lead indicator on interceptors...

Posted: Mon Sep 07, 2009 4:47 pm
by raumvogel
TheCorsair wrote:QUOTE (TheCorsair @ Sep 7 2009, 04:45 AM) For some reason I keep confusing the ammo/fuel icons for towers or something that belongs to the blue team. I know some others had similar feedback. Any others feel the same or is there a possibility we can change the colour? I know I have the option to revert to the old ones but would be great to see if these could be changed?
Could we make then white?
Also,while I'me whining,TF plas gens have always been about useless...any chance they could have more power?
Posted: Mon Sep 07, 2009 4:58 pm
by Icky
Raum I hope you are kidding. Plasgen is pretty buff if used right. Were you at the SysxGB vs RTSRM SG? Plasgen owned their ints pretty consistently. You just have to use it different than prox. For me the biggest diff is you cannot dodge plasgen. If you are trying to rape a miner and the defenders keep dropping plasgen, you can't avoid it.
Posted: Tue Sep 08, 2009 5:27 am
by Psychosis
the giga gunmounts are sweet, perhaps too sweet, but wow so nice...
Posted: Thu Sep 10, 2009 8:19 pm
by Drizzo
XRM is still inferior to Figbombers due to sheer cost. Lower it a little and you'll find a fine point of balance.
Posted: Mon Sep 14, 2009 12:24 pm
by Adept
Rixian Unity
- Supremacy
- Removed gats from the default load out on Rix FBs (will force the game to load Stingers on them)
- Tactical
- Station Drone 1/2
- No longer gives a global warning, when dropped
***
Why was this changed back? It seemed to be working just right in the Rix tac games I saw.
Posted: Mon Sep 14, 2009 12:26 pm
by HSharp
I thought it was broken because even once the station drone died the minimap would still be flashing and vs rix sbs you get a very flashy map until your bases die.
Posted: Mon Sep 14, 2009 4:17 pm
by Vlymoxyd
Yeah, I've been in a game vs rix Tac where it happened. we had about 5 sectors that constantly flashed. It was highly annoying.