spideycw wrote:QUOTE (spideycw @ Jul 24 2009, 09:59 PM) As far as getting it on AU that is something you have to talk to TE about. If you need help with this send me a PM about it and I will happily post it in the Admin Request forum for you if you do not have access. I wouldn't mind running test games either as that would be a good way to see what works and what doesn't.
Also Madp can you expand a bit more on your system? Specifically how much do you see everything costing and what will the toughness of the caps be? Theoretically of course. Besides that looks like a good and interesting idea.
TBH the best way to look at costs and toughnes would probably be with TEK since the
core already has all that info in it, although using them in game gives you a much better feel for how things actually pan out, for example the hvy class mk3 ships with lg 3 have an enormous ammount of hull (enough to withstand repeated aleph reses at point blank range), but it works out ok in game - in a small game, 4 mini 3 hvys killed the ship before it before it reached the exp (there was no escourt for the cap, and it's AB turrets were quite ineffective against the agile ints)
Lt class (read corvs) are fairly cheap and disposable at ~1k a pop, they should be able to handle a group 3 adv figs (probably more) well with two turret gunners (3v3, but corv costs 1k so corv should win - esp since it's an anti small ship ship)
Med class was about 3k for dests and devs (can't remember exactly)
Hvy class was about 10k for frigate/cruiser/battlecruiser (they are upgrades of each other), 15k for BS, BS is an anti hvy cap ship, so one BS can take on 2 battlecruisers (but it's less effective vs bases), these ships have A LOT of hull (like they should for the cost of a tech base), they are essentially damage sponges able to survive adv figs with galvs for over 30 secs (i.e. time for their escourts to kill the figs).
RE: AU, I think TE wants me to do more testing before he puts it on the AU, but I don't think I will be able to do that for at least the next week (will see how things go I might be able to find time - It's on the beta server so I jsut need to find time to switch over to 32 bit XP to install and run alleg).
Vlymoxyd wrote:QUOTE (Vlymoxyd @ Jul 26 2009, 05:16 PM) Res-resistant shields: I got those in my personal unfinished cores for a bunch of years and I beleive they can be very interesting. Imo, it'd be best to have a devel that unlocks an anti-res version of all shields in
I think it'd make a lot of sense for a battleship to have more shields than a corvette or a MF.
My core has similar thnigs to that, although I didn't change the damage types of the shields to make them resistant to reses, I just gave them more HP (I wanted res to work on caps). lt class ships get badly damaged by res, med class can take a couple of res, hvy class doesn't really have to worry about such things.
Xeretov wrote:QUOTE (Xeretov @ Jul 26 2009, 07:46 PM) I think after that test you, Brood and I ran we concluded that killer swarm was an epic waste of cargo space.
I got rid of killer swarm.
A dest is for killing small ships.
A dev is for killing caps.
killer swarm is for killing caps.
but a dest is for killing small ships, it has no buisness attacking caps, that is what devs are for.