I see your point. The system will be more sensitive according to numbers. But when it comes to usefulness in game, the math of ranks doesn't work as you all know.Adam4 wrote:QUOTE (Adam4 @ Jul 15 2009, 03:15 PM) It should mean more balanced games due to the system having a higher degree of resolution. Baker will be along shortly with the full explanation I guess.
You need [2 average players | 1 average player + 2 or 3 newbies] to compensate a vet's rank. Which can result in an imbalance in number of players easily that works against the balance of the game (especially in small games). Newbs are ranked too low (although there are some useful ones) and vets are ranked too high (although there are some useless ones
My point is if we can reduce the gap between the ranks of the low-average-high players somehow then it will be possible to balance the game both in quality and the quantity of the players.
And finally, I dont care much about titles of ranks.



