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Posted: Mon Jun 29, 2009 11:23 am
by Weylin
I wonder if they should be given EMP cannon instead due to the blast radius, and non hull damage
Posted: Mon Jun 29, 2009 12:20 pm
by Adept
Weylin wrote:QUOTE (Weylin @ Jun 29 2009, 02:23 PM) I wonder if they should be given EMP cannon instead due to the blast radius, and non hull damage
EMP doesn't kill missiles.
Posted: Mon Jun 29, 2009 3:03 pm
by zombywoof
Skycap 3 then >.>
Posted: Mon Jun 29, 2009 3:07 pm
by SpaceJunk
Aleph res effect when they die.

Posted: Mon Jun 29, 2009 10:43 pm
by Koln
Lol, it would be $#@!ing crazy that you have to shoot down a tp2 with a hunter3 with range GAs because of that kind of explosion

(if you don't want to die, of course)
Posted: Tue Jun 30, 2009 12:22 am
by Makida
Continuous low-level aleph-res effect as long as they live! As, ah, extra incentive for the figbee team to get moving.

Hey, it'd be more interesting than just nerfing figbees.

Posted: Tue Jun 30, 2009 12:25 am
by BobtheHobo
I wonder if it might be viable to drop a bunch of TP2 between a bomber and a base. TP2's shoot down the missiles?
Posted: Tue Jun 30, 2009 12:27 am
by Makida
Erm, if you were going to do that it'd make more sense to use AC or SC towers, since they're much better at shooting down missiles. >_> Not that they're great at it. 6_6
Of course, you'd have to have some around in advance.

Posted: Tue Jun 30, 2009 12:28 am
by guitarism
Far too short ranged bob, and the spread is insanely bad. It's really meant as just like a last ditch effort thing, for that solo scout coming after the tp2