6666 shldSpaceJunk wrote:QUOTE (SpaceJunk @ May 21 2009, 12:49 PM) A quick and dirty test.
Dreg Hvy Int, 10KB vs Dreg Outpost, EMP 1, PW damage GA 1, no base shields GA. It took about 110s to drop half the shield. The ammo runs out at that point (with one rack of fuel).
Same with EMP 2, PW damage GA 2. 105s to fully shoot down the shields.
66*1.1=72.6 shld repair rate
109*72.6+(6666/2)=11246 total shield hitpoints removed
11246/(3*110)=34.1 damage per second per gun vs minor bases
34.1/1.21 = 28.2 dps with KB and GA removed
28.2*2 = 56.3 dps vs other shields.
56.3/(9/.25) = 1.56: Thanks to AoE, PW EMP 1 is doing about 1.56 times as much damage as we would expect from the direct fire damage alone.
104*72.6+(6666)=14216 total shield hitpoints removed
14216/(3*105)=45.1 damage per second per gun vs minor bases
45.1/1.331 = 33.9 dps with KB and GAs removed
33.9*2 = 67.8 dps vs other shields.
67.8/(11.25/.25) = 1.51: Thanks to AoE, PW EMP 2 is doing about 1.51 times as much damage as we would expect from the direct fire damage alone.
Since these results are based on a "quick and dirty" test, I wouldn't call them definitive. I think it's reasonable to suggest that AoE causes PW EMP to do between 1.5 and 2 times its direct damage against bases, which are easy to hit. Might tend to do just the AoE damage against small ships.
If PW EMP 1 does roughly 1.5x base damage vs capship shields, then it does roughly 1.4x as much damage as Mini 3.
I think perhaps a small damage increase and an increase in damage vs minor bases (say from .5 to .75) is in order. I would hesitate to double damage, seeing as EMP 1 already does slightly more damage vs shields than dis2 (again using 1.5x AoE modifier).









