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Posted: Thu May 21, 2009 12:47 am
by cashto
In order of decreasing priority:

Belts Mk3 Tech.Untie Figbees to SY on.Lower sanc sig, increase beacon and rp sig (make all roughly the same sig / scan?)NG SBs: fix or remove.XRM: fix or remove.Retroboost on HTTs!

Posted: Thu May 21, 2009 2:49 pm
by DasSmiter
DasSmiter wrote:QUOTE (DasSmiter)
The changes sound good, but are we not testing any changes to NG SB?
Not at this time.
[/quote]

Official response from lead men on subject!

Posted: Fri May 22, 2009 4:07 pm
by spideycw
Well that was in reply to asking if it was going to be in CC_05. I see no reason we can't take a look at it for CC_06 and will update my first post with it.

Posted: Fri May 22, 2009 5:26 pm
by DasSmiter
I just had that in here because someone asked about NG in 05 :P

Posted: Mon May 25, 2009 7:32 pm
by l1ngus
TF defence-whorage should get nerfed as a highpriority.

- Lead-indicators are overpowered, cause every noob can aim with them.
- Also PlasGen 3 spam is too powerful and boring: No aiming or any skill required to kill enemies.
- Adv ships' effective firepower is very similar to Giga's lxy stuff, but they don't cost any money
These points make TF better than any other faction on defence in an average PUG. The average team can quite easily defend vs any endgametech (bbrs, htts, Galvs/figbees get outwhored + cheap hvy scouts vs tac), what makes TF nearly unstoppable, if it gets Adv Tech up.

in short: TF requires no skill and their adv tech is overpowered, plz nerf it.

Posted: Mon May 25, 2009 11:27 pm
by cashto
It'd be fine if TF were superior to Giga in the late game if they were weaker than Giga in the earlier game. But they're not. Why would anyone go Giga if TF is available?

Posted: Thu May 28, 2009 5:25 am
by CronoDroid
phoenix1 wrote:QUOTE (phoenix1 @ May 25 2009, 04:46 PM) From what I've heard people say (you and drizzo, mostly), giga tac is uber cheese with the infinicloak, and patties + lt carriers = awesome cheese. Is this no longer true?
Yes, it hasn't been true since DN 4.4X or whenever carriers were nerfed. Giga Tac is still useful if you can defend though.

Posted: Mon Jun 01, 2009 10:20 pm
by Deathrender
Dreg figs need to get a little bigger. :unsure:

Posted: Tue Jun 02, 2009 10:51 pm
by Makida
Naboki wrote:QUOTE (Naboki @ Jun 2 2009, 05:34 PM) and when are we nerfing rix sbs and rix tech costs?
for some ununderstandable reason rix never get affected by changes, and they are far away from balanced.
What evidence do you have that Rix are not balanced? On paper, they seem overpowered, but in practice, their ships and tech are hard to use properly, and they don't seem to win a disproportionate number of games. Not to mention that until faction win/loss stats are back up (which, it seems, might be a while) any discussions about factions needing overall nerfs will be based on guesswork and feelings (I mean, obviously some specific techs might still be argued to be unfair/"cheese," but arguing an entire faction is unbalanced is... kinda hard right now).

There's no specific evidence here that rix sbs are overpowered (though I think Adept's earlier idea about adding a station warning to the station pods is good), nor that rix tech cost is too low. Better get your Warnhammer, spidey! :lol:

Posted: Tue Jun 02, 2009 11:20 pm
by Xeretov
girlyboy wrote:QUOTE (girlyboy @ Jun 2 2009, 06:51 PM) earlier idea about adding a station warning to the station pods
This is already in CC_05. ;)