Topics of CC_06

Development area for FreeAllegiance's Community Core.
cashto
Posts: 3165
Joined: Mon Sep 10, 2007 5:40 am
Location: Seattle

Post by cashto »

In order of decreasing priority:

Belts Mk3 Tech.Untie Figbees to SY on.Lower sanc sig, increase beacon and rp sig (make all roughly the same sig / scan?)NG SBs: fix or remove.XRM: fix or remove.Retroboost on HTTs!
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

DasSmiter wrote:QUOTE (DasSmiter)
The changes sound good, but are we not testing any changes to NG SB?
Not at this time.
[/quote]

Official response from lead men on subject!
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Well that was in reply to asking if it was going to be in CC_05. I see no reason we can't take a look at it for CC_06 and will update my first post with it.
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

I just had that in here because someone asked about NG in 05 :P
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
l1ngus
Posts: 1586
Joined: Tue May 01, 2007 12:12 pm

Post by l1ngus »

TF defence-whorage should get nerfed as a highpriority.

- Lead-indicators are overpowered, cause every noob can aim with them.
- Also PlasGen 3 spam is too powerful and boring: No aiming or any skill required to kill enemies.
- Adv ships' effective firepower is very similar to Giga's lxy stuff, but they don't cost any money
These points make TF better than any other faction on defence in an average PUG. The average team can quite easily defend vs any endgametech (bbrs, htts, Galvs/figbees get outwhored + cheap hvy scouts vs tac), what makes TF nearly unstoppable, if it gets Adv Tech up.

in short: TF requires no skill and their adv tech is overpowered, plz nerf it.
cashto
Posts: 3165
Joined: Mon Sep 10, 2007 5:40 am
Location: Seattle

Post by cashto »

It'd be fine if TF were superior to Giga in the late game if they were weaker than Giga in the earlier game. But they're not. Why would anyone go Giga if TF is available?
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
CronoDroid
Posts: 4606
Joined: Sun Nov 06, 2005 8:00 am
Contact:

Post by CronoDroid »

phoenix1 wrote:QUOTE (phoenix1 @ May 25 2009, 04:46 PM) From what I've heard people say (you and drizzo, mostly), giga tac is uber cheese with the infinicloak, and patties + lt carriers = awesome cheese. Is this no longer true?
Yes, it hasn't been true since DN 4.4X or whenever carriers were nerfed. Giga Tac is still useful if you can defend though.
Deathrender
Posts: 1405
Joined: Sun Jan 04, 2009 5:22 pm
Location: Alberta

Post by Deathrender »

Dreg figs need to get a little bigger. :unsure:
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.
Makida
Posts: 1793
Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

Naboki wrote:QUOTE (Naboki @ Jun 2 2009, 05:34 PM) and when are we nerfing rix sbs and rix tech costs?
for some ununderstandable reason rix never get affected by changes, and they are far away from balanced.
What evidence do you have that Rix are not balanced? On paper, they seem overpowered, but in practice, their ships and tech are hard to use properly, and they don't seem to win a disproportionate number of games. Not to mention that until faction win/loss stats are back up (which, it seems, might be a while) any discussions about factions needing overall nerfs will be based on guesswork and feelings (I mean, obviously some specific techs might still be argued to be unfair/"cheese," but arguing an entire faction is unbalanced is... kinda hard right now).

There's no specific evidence here that rix sbs are overpowered (though I think Adept's earlier idea about adding a station warning to the station pods is good), nor that rix tech cost is too low. Better get your Warnhammer, spidey! :lol:
Xeretov
Posts: 1633
Joined: Sat Nov 24, 2007 5:50 pm
Location: Canada

Post by Xeretov »

girlyboy wrote:QUOTE (girlyboy @ Jun 2 2009, 06:51 PM) earlier idea about adding a station warning to the station pods
This is already in CC_05. ;)
Last edited by Xeretov on Tue Jun 02, 2009 11:21 pm, edited 1 time in total.
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