Posted: Mon Mar 09, 2009 10:10 pm
Me no like idea,
Why not?HSharp wrote:QUOTE (HSharp @ Mar 9 2009, 06:10 PM) Me no like idea,
Arson_Fire wrote:QUOTE (Arson_Fire @ Mar 9 2009, 12:36 AM) Graphics mods, people would reskin all ships to have white textures. Good luck hiding then. Sure those files could be locked down by ASGS but then that would kill all the legitimate mods like the texture upgrades.
Even then there are probably other ways to make ships more visible.
Assuming the cloak would make ships invisible to the eye, you would have to give it to every base killing ship for them to be viable (bomber, HTT, tp2 scout even).
Anything could scout map or spot bases so scouts wouldn't really be scouts anymore, their main purpose would be spotting cloaked ships.
The only way I could see this having even the slightest chance of working is to give everything cloaks and greatly increase the number of rocks in a sector to hide behind.
This doesn't even start to cover it really, the idea is gamebreaking and by the time you got it playable I doubt it would be recognizable as allegiance anymore.
I think it is absolutely critical to point out that nebula do not work that way. They seem like pretty clouds of gas from hundreds of light-years away, but the gas is actually very sparse, and if you were inside of one, you wouldn't even be able to tell. Of course, in real life asteroid fields are really sparse too, and you'd seldom be able to see two rocks at the same time, so, I'm not really sure why I felt the need to point this out. 6_6 BUT I DID.Alien51 wrote:QUOTE (Alien51 @ Mar 8 2009, 06:35 PM) Fog in space doesn't make sense you say... Just search Space Clouds, Nebula, or the like. Space has everything.