Interceptor Ammo

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Gappy
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Post by Gappy »

You could also decrease the ammo on an int. and light int.

That'd make it logical too.
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pkk
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Post by pkk »

Gappy wrote:QUOTE (Gappy @ Feb 7 2009, 11:41 PM) You could also decrease the ammo on an int. and light int.

That'd make it logical too.
You will have problems killing miners and cons with LtInts (see Alleg+).
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
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Adept
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Post by Adept »

pkk wrote:QUOTE (pkk @ Feb 8 2009, 12:31 PM) You will have problems killing miners and cons with LtInts (see Alleg+).
One could argue that one light int doesn't need to be able to kill either.

/edit but honestly I don't see any need to change this. Interceptor clip size isn't a problem anyway.
Last edited by Adept on Sun Feb 08, 2009 5:39 pm, edited 1 time in total.
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Sealer
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Post by Sealer »

He used plural form.
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fuzzylunkin1

Post by fuzzylunkin1 »

I might agree with perking Hvy Ints if they didn't get pulse probes.
Sealer
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Post by Sealer »

That doesn't change their capability to fight at all.
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fuzzylunkin1

Post by fuzzylunkin1 »

Ints are supposed to have limited scan range. If someone's too stupid to bring a scout with them, why should they be allowed to see the entire sector on their own and kill @#(!? It affects their fighting ability just as much as everything else.
Sealer
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Post by Sealer »

Pulse probes are almost exclusively used vs tac. Do you think that 400m scan range is not limited? It's the worst scan range any ship can have. Besides you can't be "too stupid to bring a scout with you" because scouts are not drones, and players don't always have time/willingness to help you with what you are doing currently. Notice that if the other team does not go tac, and your team goes either htt or sb, the commander will most likely not buy pulse probes.
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madpeople
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Post by madpeople »

Sealer wrote:QUOTE (Sealer @ Feb 16 2009, 12:56 PM) Pulse probes are almost exclusively used vs tac. Do you think that 400m scan range is not limited?
compare when a int sees a fig vs when a fig sees an int.
ints have no trouble finding miners, even in open space.
QUOTE Besides you can't be "too stupid to bring a scout with you" because scouts are not drones, and players don't always have time/willingness to help you with what you are doing currently.[/quote]
lack of teamwork should -> fail
an int shouldn't be a one man wonder ship
QUOTE Notice that if the other team does not go tac, and your team goes either htt or sb, the commander will most likely not buy pulse probes.[/quote]
comm will get pps if the other team uses stealth (in general, e.g. tp2 scouts) unless he really doesn't want to buy the other team pps (he may not want to, but he may dedcide it is worth it).
Sealer
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Post by Sealer »

madpeople wrote:QUOTE (madpeople @ Feb 16 2009, 03:00 PM) compare when a int sees a fig vs when a fig sees an int.
ints have no trouble finding miners, even in open space.
That's a sig difference, figs still have more scan range. And miner trajectories are predictable, this is why it's easy to spot them, not because ints are godly.
madpeople wrote:QUOTE (madpeople @ Feb 16 2009, 03:00 PM) lack of teamwork should -> fail
an int shouldn't be a one man wonder ship
Fair enough, I'd rather decrease their ability to get anywhere, anytime, instead of forsaking their only defence against sfs and only means of hunting sbs.
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