You could also decrease the ammo on an int. and light int.
That'd make it logical too.
Interceptor Ammo
You will have problems killing miners and cons with LtInts (see Alleg+).Gappy wrote:QUOTE (Gappy @ Feb 7 2009, 11:41 PM) You could also decrease the ammo on an int. and light int.
That'd make it logical too.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
One could argue that one light int doesn't need to be able to kill either.pkk wrote:QUOTE (pkk @ Feb 8 2009, 12:31 PM) You will have problems killing miners and cons with LtInts (see Alleg+).
/edit but honestly I don't see any need to change this. Interceptor clip size isn't a problem anyway.
Last edited by Adept on Sun Feb 08, 2009 5:39 pm, edited 1 time in total.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
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fuzzylunkin1
Pulse probes are almost exclusively used vs tac. Do you think that 400m scan range is not limited? It's the worst scan range any ship can have. Besides you can't be "too stupid to bring a scout with you" because scouts are not drones, and players don't always have time/willingness to help you with what you are doing currently. Notice that if the other team does not go tac, and your team goes either htt or sb, the commander will most likely not buy pulse probes.

"For save the world from this epic gay, Clint have this hope : he would put something great and big in his ass."
compare when a int sees a fig vs when a fig sees an int.Sealer wrote:QUOTE (Sealer @ Feb 16 2009, 12:56 PM) Pulse probes are almost exclusively used vs tac. Do you think that 400m scan range is not limited?
ints have no trouble finding miners, even in open space.
QUOTE Besides you can't be "too stupid to bring a scout with you" because scouts are not drones, and players don't always have time/willingness to help you with what you are doing currently.[/quote]
lack of teamwork should -> fail
an int shouldn't be a one man wonder ship
QUOTE Notice that if the other team does not go tac, and your team goes either htt or sb, the commander will most likely not buy pulse probes.[/quote]
comm will get pps if the other team uses stealth (in general, e.g. tp2 scouts) unless he really doesn't want to buy the other team pps (he may not want to, but he may dedcide it is worth it).
That's a sig difference, figs still have more scan range. And miner trajectories are predictable, this is why it's easy to spot them, not because ints are godly.madpeople wrote:QUOTE (madpeople @ Feb 16 2009, 03:00 PM) compare when a int sees a fig vs when a fig sees an int.
ints have no trouble finding miners, even in open space.
Fair enough, I'd rather decrease their ability to get anywhere, anytime, instead of forsaking their only defence against sfs and only means of hunting sbs.madpeople wrote:QUOTE (madpeople @ Feb 16 2009, 03:00 PM) lack of teamwork should -> fail
an int shouldn't be a one man wonder ship

"For save the world from this epic gay, Clint have this hope : he would put something great and big in his ass."

