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Posted: Sun Jan 25, 2009 4:06 am
by Lt_Duong_
They also tend to be useful in blocking alephs. boucing ships back into the other sector, making tac hard to break in once freighters are in position.

Posted: Sun Jan 25, 2009 11:55 am
by fufi
"-- I feel personal abused about that raise in cost about taking the normal value onto a ship with tower and caltrop starting with gs at a point totally not able to paint three dimensional stars reacting on nearby man-crafted asteroids."

Posted: Sun Jan 25, 2009 1:31 pm
by Bendery
What about nan turrets?

Would be interesting, not exactly heavy nan turrets, but turrets that repair the same amount as nan 2 and have a slightly larger range, 600-800? you'd see them in combat a lot more, maybe give it 3 turrets.

But i suppose that would require a lot more coding then just giving it a gun mount. But it wouldn't need a gun mount at that point.

Posted: Sun Jan 25, 2009 5:06 pm
by sambasti
It has nothing to do with coding. Currently, we have a core editor where you just input the values and that's it.

I think the problem with nan turrets is that you will see a capship and then 3 freighters crossnaning and making it impossible to kill it or the caps. If I'm not mistaken, this is what happened to the sector support ship.

Posted: Sun Jan 25, 2009 6:17 pm
by Sealer
Thats like all of your team there. I have hard enough time to see 5 nans normally.

Posted: Sun Jan 25, 2009 7:24 pm
by Valiance
they seriously need to be made cheaper; how often does a situation arise in which it is worth 1k to buy a ship that has no weapons or missiles, and can only kill by ramming?

When faction x is released, then driving one into one of the base holes would make it useful on many levels =]

Posted: Mon Jan 26, 2009 12:09 am
by Psychosis
umm because it mounts large shields, and has a @#(! ton of hull

Posted: Mon Jan 26, 2009 1:57 am
by Sealer
What are you answering here Psych?

Posted: Mon Jan 26, 2009 3:20 am
by Psychosis
valiance, freighters are better at campbreaking then carriers! you put 5 of them through an aleph, followed by ANYTHING and it will survive transit

Posted: Mon Jan 26, 2009 10:16 am
by Lt_Duong_
Don't forget that sending one in before your base smashers gives them an extra chance to survive, as it eats up all the mines and draws the fire of voobs away from the real threats for a few moments. Think of it as a nice, battering ram...