Grand Scout Discussion

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Gandalf2
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Post by Gandalf2 »

CronoDroid wrote:QUOTE (CronoDroid @ Dec 6 2008, 09:21 AM) Well looks like not many people so far agree with moving Adv Scout to garrison!
Who are these people? Can someone please give me any sort of arguments (even one full of holes) as to why it should not be moved to garrison? I honestly can't think of any reason.
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
CronoDroid
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Post by CronoDroid »

-Because it'd be strong for Rix (spend your Enh Con money to get Adv Scouts off the bat for your SRs).
-Adv Scouts have 50% sig and larger scan range...nerf to Tac because now factions can buy it off the bat.
-Stronger bomb rushes
Broodwich
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Post by Broodwich »

Gandalf2 wrote:QUOTE (Gandalf2 @ Dec 6 2008, 05:02 PM) Who are these people? Can someone please give me any sort of arguments (even one full of holes) as to why it should not be moved to garrison? I honestly can't think of any reason.

We already had a 4 page discussion on the topic 3 months ago
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Frooster
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Post by Frooster »

nerf QL missiles and give them to adv figs.
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Gandalf2
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Post by Gandalf2 »

CronoDroid wrote:QUOTE (CronoDroid @ Dec 7 2008, 02:29 AM) -Because it'd be strong for Rix (spend your Enh Con money to get Adv Scouts off the bat for your SRs).
-Adv Scouts have 50% sig and larger scan range...nerf to Tac because now factions can buy it off the bat.
-Stronger bomb rushes
Hmmm.... not bad reasons. OK then, how about requiring a tech base & a garr to get adv scouts? That way they're still a lot cheaper than heavy scouts, but they won't perk the early-game of any faction too much.
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
Clay_Pigeon
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Post by Clay_Pigeon »

I'm returning to my previous suggestion to make Adv scouts actually progress between Basic and Hvy, instead of Adv scouts being Hvy scouts with less cargo capacity.
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Shizoku
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Post by Shizoku »

Personally I like adv scouts, and would like to see them used more. But, these are some of the problems with moving them to the garr.

If you move Adv Scouts to garr you are putting a fairly serious counter to tac, making it more difficult for tac to win games. Something you probably don't want to do.

You also will make HTT's less common, at least stealth runs, which are rare enough these days.

You will also have a large amount of newbie commanders buying them instead of expanding, getting game winning tech and other good stuff like that.
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Bard
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Post by Bard »

I'd support moving QL to figs and keeping them off of scouts.

I'd like to see more Adv scouts, but shiz is right about tac. It already requires too much skill and organization for the majority of players from my generation and newer, especially in pick-up games.

Unless the amount of energy in stealth craft gets perked, there's really no help for it if everyone is covering existence with hvy scouts, and that still doesn't do anything for HTT's.

Remove turrets and reduce scan range a little. Detecting stealths and HTT's should require good probing, not just flying in circles.
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spideycw
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Post by spideycw »

Bard wrote:QUOTE (Bard @ Dec 8 2008, 05:15 AM) I'd support moving QL to figs
You cannot be serious
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Post by Adept »

Sushi wrote:QUOTE (Sushi @ Dec 6 2008, 09:53 PM) I'd like to see the QL/Duals as researchable tech. I don't have a problem with heavy scouts mounting them, but 1) they shouldn't get them for free, 2) they should be available to fighters (and maybe GS?) as well.
See, this would make sense.

I don't think we need them, but if you guys want to keep them they should be a researchable thing. Starbase tech, I suppose, requiring heavy scout. Works for Dumbfires, Seekers and Quickfires.

/edit I also like flying adv scouts a whole lot. Maybe the heavy scout should be a ship you have to buy? Adv scout would be the thing you get for free, and for GS money or something like that you could take a heavy scout instead. It would be good to emphasize the difference between them some more, but maybe nerfing the heavy scout scan range and speed a little more... so that the adv scout would be the best traditional scout, and the heavy would be the combat scout / mini GS it is.
Last edited by Adept on Mon Dec 08, 2008 11:10 pm, edited 1 time in total.
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