Jucto, did I see you pushing a MF with a freighter in the latest Fleet Command game? Does it work?juckto wrote:QUOTE (juckto @ Oct 11 2008, 05:55 AM) Freighters are always funny.
Sector Support Ships
is there a way to give freighters a specific type of nan that heals hvy/superheavy hull at a better rate but keeps nan2 properties for everything else?
nan turrets are retarded imba
nan turrets are retarded imba



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
Can we enable frieghters to drop probes, and carry lots of them? Please? I would love that to no end, and it would be really useful.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
My Suggestions:
Can only be built in sup when SY is active
Requires Adv Sup (and Starbase)?
Acts as SR
Mounts nan
Cost $2k
No cloak
So it is a modified sector support ship (something that can nan and live longer than 4 seconds.)
This would be good for those 8k bomb runs that can't normally be pulled off against say any ADV tech or even short bomb runs where u need to force your way through the aleph. With the removal of XRM this will keep end game Sup powerful.
Someone explain to me why this is a bad idea?
Can only be built in sup when SY is active
Requires Adv Sup (and Starbase)?
Acts as SR
Mounts nan
Cost $2k
No cloak
So it is a modified sector support ship (something that can nan and live longer than 4 seconds.)
This would be good for those 8k bomb runs that can't normally be pulled off against say any ADV tech or even short bomb runs where u need to force your way through the aleph. With the removal of XRM this will keep end game Sup powerful.
Someone explain to me why this is a bad idea?
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
I don't know about the SSS but I like this idea, just make the freighters be able to drop like.... I don't know... uhm.. 4 probes per slot, it would make them really useful instead of the 'clown' ship they are right now.guitarism wrote:QUOTE (guitarism @ Oct 11 2008, 11:35 AM) Can we enable frieghters to drop probes, and carry lots of them? Please? I would love that to no end, and it would be really useful.
Make Allegiance Great Again









