Sector Support Ships

Development area for FreeAllegiance's Community Core.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

juckto wrote:QUOTE (juckto @ Oct 11 2008, 05:55 AM) Freighters are always funny.
Jucto, did I see you pushing a MF with a freighter in the latest Fleet Command game? Does it work? :cool:
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DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

is there a way to give freighters a specific type of nan that heals hvy/superheavy hull at a better rate but keeps nan2 properties for everything else?

nan turrets are retarded imba
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guitarism
Posts: 2240
Joined: Fri Jan 27, 2006 8:00 am
Location: Richmond

Post by guitarism »

Can we enable frieghters to drop probes, and carry lots of them? Please? I would love that to no end, and it would be really useful.
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madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

:think:


:)
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

My Suggestions:
Can only be built in sup when SY is active
Requires Adv Sup (and Starbase)?
Acts as SR
Mounts nan
Cost $2k
No cloak

So it is a modified sector support ship (something that can nan and live longer than 4 seconds.)

This would be good for those 8k bomb runs that can't normally be pulled off against say any ADV tech or even short bomb runs where u need to force your way through the aleph. With the removal of XRM this will keep end game Sup powerful.

Someone explain to me why this is a bad idea?
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Sushi
Posts: 405
Joined: Sat Oct 30, 2004 7:00 am

Post by Sushi »

Alternative: just make it so that assault carriers can mount at least one nan gun (maybe as a turret?)
sambasti
Posts: 1054
Joined: Wed Mar 26, 2008 12:55 am
Location: the SF hiding in your home

Post by sambasti »

ZOMG!!! :o SOMETHING NEW!!! :o NO!!! :mad: NO!!! :mad: NO!!!.
^Thats why its bad.^ This community sometimes doesn't like change.

On my opinion of this, I would like it. Dual nan maybe? It is 2k after all.
Buyo
Posts: 907
Joined: Mon Jan 22, 2007 10:31 pm

Post by Buyo »

guitarism wrote:QUOTE (guitarism @ Oct 11 2008, 11:35 AM) Can we enable frieghters to drop probes, and carry lots of them? Please? I would love that to no end, and it would be really useful.
I don't know about the SSS but I like this idea, just make the freighters be able to drop like.... I don't know... uhm.. 4 probes per slot, it would make them really useful instead of the 'clown' ship they are right now.
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Evincar
Posts: 1139
Joined: Fri Mar 02, 2007 4:00 am
Location: The darkest side of the sun

Post by Evincar »

it's a 1k probe ship, make it drop at least 5 or 6
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